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 This City Never Sleeps at Night

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Vulkan
brennie42
Copacetic
Lord Coake
CoolMusette
Kinzville
Green-Eyed Demon
Lununguis
Aurauris
AkaiJose
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Kinzville

Kinzville


Posts : 153
Join date : 2012-11-10
Age : 26

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyFri Jul 31, 2015 4:10 pm

May come back and clean this up a bit later.

Name: Jessie Untone
Age:17
Appearance/ typical apparel: Jessie does have a girly side she loves red dresses, perfumes and other things but as a witch she finds them highly unprofessional  and unpractical. She prefers clothing that is light and easy to maneuver in. The colors are typically selected to blend in with her surroundings, lots of black and grey for night time hunts. Jessie has long hair that goes down to about her wait, it was once a bright and bouncy blond it is now thing and faded due to exposure to harsh light. She has a tall and slender body, she has a muscular form from years of gymnastics' and martial arts tarning
Weapons/unusual equipment/gear: While Jessie has received firearm training from a former marine her only  gun is a stranded service pistol fitted for various bullets though she rarely uses it. She keeps a dagger strapped to her hip at all times as well as one hidden in her shoe if needed. Her main weapon of choice is a speaclised cross bow, fitted for wooden arrows. She keeps a tattred old backpack by her side. It holds rasheans (food), some first aid supplies, notes taken by her parents during there hunts, some wooden stakes, a paste of crushed garlic she uses to coat her daggers, and few raw heads of garlic.

She speciles in vampires if you can`t tell.

skills:  Jessie has had all basic Coven training, as well as years of gymnastic and various martel  arts traing. She was also trained by a former marine an while she does not use them she has been trained in  many types of firearms. She has gone through basic miltlery surveil traing, and is profcinet in parkour. She has also acquired some skill is picking locks, despite this being frowned on by certin coven members not wishing to be reduced to powerful thieves it does come in handy from time to time.

magical ability: Light bending: Jessie can bend and shift light practices, as well as generate burts of light, and increase the light in a area. This makes her very useful agnsit the light fearing vampires.

Weakness(es): (optional but preferred)Slightly reckless will do almost anything to get her kill, stuborn can`t easily change her mind, fails to listen to any waring about the effect of overusing her abilty could have on her health.

History: Ask anyone in New York and the Untone family will be described as a family with a long history in New York that dates back to the days before it was even called New York. Now a days they mainly mange a finical and real estate while investing in a few ventures here and there.  The Juneth family will be described as just as powerful controlling a trade and import empire while being know for there many philanthropist members. Ask those within the coven and they can tell you most of the family members by name, for they are witch's after all. Vonton Untone was a rare one being able to balance both his duty's as a witch and his duty's to the family business. The charming young businessman, become smitten with his partner and well one thing led to a another. Mary Juneth was off of active duty with a new born baby girl when her lover went out what was meant to be a minor assignment and never returned. Mary raised Jessie with the aid of a old friend, a former marine who experienced his calling while deployed. Mary handled the magic while he handled the combat training. At first Mary had wanted to stay out of the Coven duties but she eventually resumed active duty, and came home for a while. Jessie was around 5 when Mary stopped coming home. Ridely became her parent from then on, Jessie was around 15 when his maimed body was found. Jessie became dedicated to her coven duties after this, eventually coming to believe that they died due to there outside connections, and believing that a witch should only ever be concerned with the hunt.
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
Join date : 2013-06-09
Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyFri Jul 31, 2015 10:15 pm

Do you want Jessie to pair with Crow? He already has an assignment.

Since Hisa and Vulk our both working on bios we can pair up their characters when they are ready. I'm thinking the two HS students may train with Teressa for a weeks IC before going into the field. They won't be paired together after that for obvious reasons though. Well maybe Teressa will take them out with her, but eventually the groups will be shifted to pair them with more experienced members.

Mist's twins don't have a partner either, but they don't really do a lot of field work. They may be interacting primarily with Teressa.

Soon, maybe after this first day IC is over I will start some plot lines that will require the whole coven to work together.
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Kinzville

Kinzville


Posts : 153
Join date : 2012-11-10
Age : 26

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyFri Jul 31, 2015 10:17 pm

Im fine having her work with crow.
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Vulkan
The Adowibbible One
Vulkan


Posts : 580
Join date : 2012-11-09
Age : 27
Location : Earth

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyMon Aug 03, 2015 6:53 pm

Name: William Yoshen
Age: 18
Appearance/ typical apparel:  William is a fairly short and thin young man, with greying hair, pale skin and an almost effeminate face. He considers himself a man of wealth and taste, and dresses accordingly in sharp three piece suits. However, in the company of others, he wears a gas mask over his face. Partially to conceal his identity and voice, but mostly because he thinks it makes him memorable.

Weapons/unusual equipment/gear: He rarely fights himself, preferring to put as many bodies between himself and an opponent as possible. He carries a 9mm pistol, but he is more accustomed to using it on his own soldiers, rather than any opponent.

personality: William…is kind of an asshole. He suffers from delusions of grandeur, and believes that he is superior to all other humans, considering them pathetic and beneath him. He fully expects all normal humans to virtually kiss his feet, and isn’t above setting drones on them for his own amusement (he dousnt go as far as to kill them though, usually) He often acts civil, but under the smile is sheer bone crushing contempt. He can act friendly to people who interest him though. (e.g. women) Towards his drones, he dousnt see them as ever human and often treats them terribly, shooting them for the slightest misdemenor. One way to get on his good side however, is to talk about video games. If that happens, he drops all mean qualities and becomes quite friendly, until the conversation stops and he remembers what he was doing in the first place and how much he hates everyone.

skills: Although his powers do most of the work for him, rooting around in human cadavers has given him a knowledge of the human anatomy that he could use to help people. If he wanted to. Which he really dousnt. He is also quite a competent tactician.

magical ability: His power is the power of flesh and metal. He is capable of combining machinery and human cadavers to create lifeforms he calls “Drones” Said drones obey the first voice they hear upon creation, which will always makes sure is his. Drones are usually weak and sluggish, but are capable of bursts of strength and speed should he give them an order to do so. Most drones only have hard drives in their skulls, acting as a replacement brain. However, some can have other appliances attached to them by William to make them more “interesting” Many drones have weaponry built in to act as soldiers. Others can be made just to suit will’s aims. His personal favorite is a seven foot drone with a m16 assault rifle built into his arm, a small toaster in his shoulder and a microwave in his chest, which he often makes use of either when he is in trouble or would like something to eat but is too comfortable to get up. Drones are extremely energy efficient, but need energy to survive, such as from food. Should a drone go two weeks without food or some other way of gaining energy, it will die. Drones cannot feed themselves, so William needs to order others to do it. Of course, there is always a few that he forgets about. Ever the pragmatist, he always orders the machinery inside them to be removed before tossing the cadaver into a river. Standard drones are indisquishable from normal humans apart from behaviour, although other models often show external machinery. Drones are not self aware.

Weakness(es): Although drones are capable of strength and speed, its nothing beyond what a well trained human is capable of (although some of will’s pet projects have aimed to change this) instead seeking to swamp their foe with weight of numbers.  William himself is very unfit and a terrible shot with his pistol. If he gets into a fight, he is finished. Making a drone takes at least ten minutes, with more advanced models taking up to an hour.

History: Will was born to a simple family, where his father just happened to be a police officer. He idolized his father, and sought to kill bad people (despite his father telling him that was a bad thing to do) He found his powers at the age of 12, where he accidentally implanted a small phone into a dead rabbit. (it died again less than half an hour later) Slowly, he began to break into hospitals and convert the cadavers inside into his own personal soldiers. He would then send them to kill “Bad people” After a while, he began to lose sight of what he intended in the first place. Realizing that he was no better than the people he was killing, he simply decided to embrace what he was. He and his drones took refuge in several warehouses, converting them into his personal base. He then rented the drones to various criminal elements in the city, not caring if they were killed. After all, he could make more. By 17, he had made a lot of money from this. He now spends his time watching TV, playing video games and making new models of drone. He can often do any two of these things at the same time, depending on the game or drone.


Last edited by Vulkan on Tue Aug 04, 2015 7:15 pm; edited 1 time in total
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CoolMusette

CoolMusette


Posts : 23
Join date : 2014-07-21
Location : On fire. Ninjas can't catch you when you're on fire...

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 3:13 am

Is this still open to join?
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
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Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 3:13 am

Sure is.
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CoolMusette

CoolMusette


Posts : 23
Join date : 2014-07-21
Location : On fire. Ninjas can't catch you when you're on fire...

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 3:16 am

Name: Cameron Periwinkle

Age: 30

Appearance/ typical apparel:  Cameron is 6’3” and 160lbs, but is very strong for how skinny he is. He wears an old-fashioned suit with tails and a leather glove on his right hand to cover bad scarring from a childhood accident that never healed right. On his arms, there are numerous scars, running up and down the length of his forearm.

Weapons/unusual equipment/gear: Under his jacket, he has a shoulder holster with a Colt Peacemaker for when he needs a gun.

Skills:  Versed in basic hand to hand combat, as well as greater training in swords and blades.

Magical Ability:  The ability to harden and reshape/grow bones and bone-like structures from his skeleton, however, these cannot detach from him without being broken. Example, Charles creates a bone ridge coming out of his forearm and curving over his hand, giving him a blade he can use to attack with. While he can use this to create shield-like structures to protect him from most any angle, his skin still needs to heal afterward, but doesn’t bleed freely while in use. He can also use this ability to change his skeletal structure to make him look like a different person, and minor height differences. A little like the character from Naruto.

Weakness(es): Must still heal himself from the use of his external bones.

History:  When Charles was 6, he tried to grab a hot iron, which burned his right hand almost beyond repair, so he doesn’t have fine motor ability with it, but he can still use a gun, and write.



Last edited by CoolMusette on Tue Aug 04, 2015 3:53 pm; edited 2 times in total
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 3:17 am

That didn't take long. Give me a sec. to read it over.

You're good. I'll link put a link in the intro the next time I'm at mu\y PC.
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CoolMusette

CoolMusette


Posts : 23
Join date : 2014-07-21
Location : On fire. Ninjas can't catch you when you're on fire...

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 3:20 am

Cool, thanks!
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Lord Coake

Lord Coake


Posts : 144
Join date : 2012-11-20
Age : 25
Location : Indiana, USA

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 2:51 pm

If this is still open, I've got a bio:

Name: Aleksandr Zaytsev

Age: 37

Appearance/ typical apparel: Aleksandr is around 5' 11" in height, with a weight of about 183 pounds. He's got a well-built body, showing good athleticism. His hair is a dark brown, and very unruly. He's got a short, rugged-looking beard as well. His eyes bare a notable feature, in that his left eye has a scar running down it, and an eye patch covering it, meaning he is completely blind in that eye. His face, very clearly of Slavic descent, is marred with other smaller scars as well. He wears common street clothing for the most part, t-shirts, jeans, etc. However, he almost always wears black combat boots, and no matter the weather he is always found wearing a Russian military jacket, unbuttoned, and with the sleeves rolled up in warmer weather.

Weapons/unusual equipment/gear: Aleksandr is armed with an extremely old, Russian-model, Scoped Mosin-Nagant M91/30, rechambered to use more common ammunition, and a variety of special ammo types various monsters and creatures are weak to. Despite not being very skilled with anything besides his rifle, he carries a .45 caliber handgun, around 10-20 throwing knives, and a combat knife that can double as a bayonet. The scope on his rifle is unique in that its zoom reaches far longer than a normal rifle scope, reaching distances up to 3-4 miles away. This increased range helps adapt firing to Aleksandr's magical ability to increase travel distance on projectiles.

skills: Aleksandr is an extremely skilled marksman, even without his magical ability. He can pull off shots from up to a mile-and-a-half away unenhanced, and up to 5000 yards with his pistol. He's also somewhat skilled in knife-throwing, capable of reaching around 200 yards with one throw. He is also a trained smith, making knives, bullets, swords, and many other weapons from special alchemical metals used to combat monsters, such as silver. Aleksandr is a trained free-climber, capable of scaling tall structures and terrain by hand with ease. Although it has little relative use, Aleksandr is a veteran drinker, capable of holding down much more alcohol than most others, while resisting the intoxicating effects.

magical ability: Aleksandr has the ability to enchant objects with extremely increased projectile range when flying loose through the air. The object also becomes less susceptible to air resistance, gravitational drop, and other factors effecting range. Any object can be enchanted, but those meant to fly through the air receive a bigger benefit.

Weakness(es): Close quarters melee combat, and social situations. He also speaks somewhat broken english, making him hard to understand for many people.

History: Aleksandr was born in Russia, and lived there to the age of 8. He is a descendant of the great Vasily Zaytsev from World War II, and took up rifle marksmanship much like him. Aleksandr was forced to leave Russia with his mother and uncle, after his father was accused of rebellious tendencies, and executed. He and his family found contact with a distant relative in the US, who happened to be part of one of the families of the Coven. This relative saw Aleksandr's latent magical abilities, and began training him for induction into the Coven. After coming of age, he was inducted into the Coven as a support-sniper, and alchemical weaponsmith. He's served diligently for many a year since, honored to be part of the defense of humanity.


Last edited by Lord Coake on Mon Aug 10, 2015 9:16 am; edited 1 time in total
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
Join date : 2013-06-09
Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyTue Aug 04, 2015 8:18 pm

All bios have been approved and linked to. Coke a Cools shall be paired together.
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Lord Coake

Lord Coake


Posts : 144
Join date : 2012-11-20
Age : 25
Location : Indiana, USA

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 8:32 am

Any ideas on where we should begin, then?
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
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Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 8:35 am

I would just post pretending you were at the meeting and go from there. Either starting right at the mansion or somewhere nearby talking about your assignment or something.
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CoolMusette

CoolMusette


Posts : 23
Join date : 2014-07-21
Location : On fire. Ninjas can't catch you when you're on fire...

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 1:41 pm

A ranged DPS paired with a melee DPS, sounds good.
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Copacetic

Copacetic


Posts : 7
Join date : 2015-08-03
Location : Earth

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 8:14 pm

Wouldn't happen to be room for one more here would there?
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
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Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 8:21 pm

All are welcome. All are welcome.
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brennie42

brennie42


Posts : 16
Join date : 2014-07-20

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 9:20 pm

Well in that case
.
.
Name: Timothy Chanter
.
Age: 22
.
Quote:"I mean really, who do you think made that 'Infinity+1 Epic Indestructible Sword Of The Most Heroic Hero Of The Gods'? Honestly!"
.
Appearance/ typical apparel: Tim is a tall skinny gut who is usually found wearing a beige trenchcoat and a black knit cap, no matter the weather.  He also carries a plain straight oak quarterstaff with plain silver caps which he uses as a walking stick
.
Weapons/unusual equipment/gear:Almost all the gear he carries is stowed in and around his coat, invisible to the casual observer.
....Staff: is enchanted lightghtness and strength, and with a whispered keyword sheds light like a lamp from one of the caps.
....Coat: has numerous protection enchantments on it, including resistance to the elements, piercing damage , slashing damage, bludgeoning damage and a climate control system.  The pockets on his coat also  seem to carry more than they really should.
....Knit Cap: gives him enhanced senses, noise reduction/protection, airborne particle protection, and night vision. The cap also has similar protections on it as the coat, and also the ability to produce several minor glamers, one where he is wearing a Trilby and a suit and is not carrying a staff, one where he is in jeans and a t-shirt and also not holding his staff, and one where-*COUGH COUGH* AHEM, moving on. 
....M1911: has been enchanted with a clip 4x the  capacity of normal without any extra space.    
....Runes: 1in balsa wood squares with words written on them that have been enchanted with instant or temporary effects that activate when they are snapped in half
........4 that produce a fly effect for 30 minutes labeled "fly"
........6 that produce a flamethrower effect for five seconds labeled "flamethrower"
........8 that produce a light effect at the place it was broken labeled "light",
........3 that, when broken, record everything that happens within a four foot radius for two minutes and loops that for thirty minutes or until cancelled with a keyword labeled "idling"
........12 labeled "push" that produce a variable force push with a maximum output of a single blast of getting tackled by a linebacker with more duration for less force
         among others.
.
skills: He doesn't have any particular skills outside basic training, he's a decent shot with his pistol and knows how to use his staff in melee.
.
magical ability: Tim is an Enchanter. He has the ability to enchant objects with various effects.
Now, now, now, I know what you're thinking, HOLY SHIT THAT'S SO POWRFULOMGWTF ASDFASDGFADSFGHFDDF!!!11!1!!1111
Well calm down. The way this enchantment works is somewhat in the arcane side of magic.  Basically he writes down a diagram which describes how the enchantment works, this can take anywhere from several hours to several weeks depending on the complexity of the effect and the complexity of the item.  (He had to make a separate, distinct "bigger on the inside" digram tailored for each pocket of his coat). Then when he has the diagram how he wants it, he sits down with the diagram and the item and applies the magical effect.  This application process is also lengthy(takes an hour to complete one "light" rune to to 6 months of working at least 4 hours a day just to give his jacket the physical protections from damage) and must be done in one sitting, while he is enchanting he falls into a trance until that diagram is complete. The diagrams are not destroyed by the application process, and he keeps the ones he has created in a filing cabinet and backed up on his computer and phone.


Last edited by brennie42 on Thu Aug 06, 2015 12:27 am; edited 1 time in total (Reason for editing : formatting)
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
Join date : 2013-06-09
Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyWed Aug 05, 2015 9:34 pm

New Rule:

5) Anyone wearing a trench coat is a flasher until proven otherwise.

Do to the ever increasing size of this RP I'm going to say no more new secondary characters without special approval. Again I would like to emphasis that both Teresa and Hannah are NPCs, the difference being they only exist in the presence of actual player characters. That still gives us 16 characters, and two more on the way.

I will link to the above bio eventually.
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Copacetic

Copacetic


Posts : 7
Join date : 2015-08-03
Location : Earth

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyThu Aug 06, 2015 12:56 am

Here we go then. Submitted and official.

--

Name: Maxton Vaughn

Age: 27

Appearance/ typical apparel: Maxton stands to a measly height of 5'4", and other Caucasian men tower over him. He weighs in at an underwhelming 115 lbs. Typically, he sports short, brown hair which he stylistically leaves looking unkempt, and his eye color is somewhere along the lines of hazel, leaning more towards green. In regards to his apparel, Maxton generally wears dark, baggy sweatshirts and sweatpants, along with a pair of monochromatic walking shoes. He also usually carries around a brown leather drawstring backpack for carrying things.

Weapons/unusual equipment/gear: Maxton prefers to travel light, and usually carries around a set of acupuncture needles, as well as some assorted lightweight medical equipment. He is also rarely caught without snacks. As for weapons, he carries a Walther PPQ, which he keeps in case of emergency.

Skills: Maxton is a skilled doctor and acupuncturist. He specializes in on-the-go wound treatment, and using his acupuncture to numb or dull pain. His training in acupuncture also serves as an excellent way to take down at least vaguely humanoid opponents, but only serve to incapacitate. He is also pretty mobile, and is able to squeeze into tighter spots than most on account of his small stature.

Magical Ability: Maxton has the power of elevated dexterity, and is, for short periods of time, able to greatly increase the speed and stability of his arms and hands. Generally, this is put to use to perform quick and efficient patch-up jobs and surgeries while out in the field. Normally, the increased speed at which Maxton is able to work would cause excruciating pain to the recipient of treatment, but as mentioned above, Maxton is able to use his acupuncture skills to numb or dull pain. Maxton's elevated dexterity can also be used to amplify the efficacy of his acupuncture attacks in combat, though generally he reserves his power in case one of his comrades is injured.
It is, however, dangerous for Maxton to use this power while under extreme pressure or stress, and when used in such situations, mostly results in botched jobs that will at least require additional treatment down the line.

Weaknesses: Aside from being small and frail, Maxton leaves a lot to be desired in combat. The extent of his traditional melee combat ability is being able to throw a sucker-punch that could maybe catch somebody off guard and buy enough time for him to flee, almost explicitly forcing him into using his acupuncture when in close range. As for ranged combat, Maxton has fairly stable hands which provide accuracy while shooting, but due to his physical weakness, the recoil from prolonged firing takes a pretty heavy toll on his accuracy, leaving him far less useful than others.
While generally being pretty smart, Maxton is fairly inept when it comes to technology and has a difficult time getting anything done without somebody constantly walking him through it.

History: Unremarkable childhood, witch combat training went poorly but he had a knack for patching other trainees up, so he was sent off to be trained as a doctor.


Last edited by Copacetic on Sat Aug 15, 2015 7:23 pm; edited 1 time in total
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Vulkan
The Adowibbible One
Vulkan


Posts : 580
Join date : 2012-11-09
Age : 27
Location : Earth

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptyThu Aug 06, 2015 9:09 pm

sorry, this post is taking longer than it should. It should be up tomorrow.
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Drummy
Space Cowboy
Space Cowboy
Drummy


Posts : 667
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Age : 32

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptySun Aug 09, 2015 10:32 pm

Cruddy post to keep the plot moving. Berry, I figure the girls could have a quick discussion between classes that ultimately leads them to meet up for lunch (after talking schedules and stuff). If you PM me we can do a collab, or like a semi collab. I'll just tell you how Hannah would respond. Mostly with words but bits of body language thrown in too. I won't do the full blown shifting perspective thing like I did with Noel most likely though, due to a lack of time.

Also the two latest characters can partner together to keep things simple.

Pair listing for those interested.

Charles and Judith
Celeste and Isaac
T-Rex and YSR
Aya and Kuruk
Crow and Jessie
Cameron and Aleksandr
Timothy and Maxton

Currently unassigned we have

The twins, William, Dander, and Hannah. The twins are currently working with Teressa but that's just a temporary thing.
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AkaiJose

AkaiJose


Posts : 130
Join date : 2013-06-26
Age : 27
Location : New Narnia

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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptySat Aug 15, 2015 12:32 am

Been meaning to ask Drum, what exactly kind of ghost do you want them to be finding? A violent one, just a wandering lost one, etc. And are there any limitations on what I can do during lunch time?
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Drummy
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Drummy


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PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptySat Aug 15, 2015 2:42 am

The ghost thing is up to you.

Not sure what you mean by the second question. School rules will be enforced though.
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AkaiJose

AkaiJose


Posts : 130
Join date : 2013-06-26
Age : 27
Location : New Narnia

This  City Never Sleeps at Night - Page 3 Empty
PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptySun Aug 16, 2015 12:08 am

Like can I not go and appease the spirits during this time? (And give me some basic school rules, I went to a private school)
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Drummy
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Drummy


Posts : 667
Join date : 2013-06-09
Age : 32

This  City Never Sleeps at Night - Page 3 Empty
PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 EmptySun Aug 16, 2015 12:12 am

I suppose we could. Generally you need permission to roam the halls.

Would it really be a great idea to go ghost hunting during school hours though? Like what if you have to fire your gun? Do you really want everyone to hear that?
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This  City Never Sleeps at Night - Page 3 Empty
PostSubject: Re: This City Never Sleeps at Night   This  City Never Sleeps at Night - Page 3 Empty

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