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| | Super Action Bio Thread Go! | |
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+21Hotrodd Einselar ReiXAsuka NoelBles Riffus Maximus Alchemist of Death Lizzy_the_Neko Kinzville Dethhollow Sir Nicholas Kkutlord Rorschach Selieno TheDarknessOfLoyalty Vulkan Aroro Sparky Dark Knight Darvello Chronos Devil Hunter Silver Green-Eyed Demon 25 posters | |
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Alchemist of Death
Posts : 17 Join date : 2013-03-15 Age : 27 Location : SOMEWHERE!!!!!!!!!!!!!!
| Subject: Re: Super Action Bio Thread Go! Sun Mar 31, 2013 9:44 am | |
| Name: Crya Vermillion Nicknames: Cryo Age: Appears 20 but is in fact over 500 years old. Birthday: Unknown Race: Esper
'Class': Arcane Mage. (Closest there is.)
Alignment: None.
Appearance: http://anime-pictures.net/pictures/view_post/255906?lang=en
Items: Messenger bag containing a abyss-full of items. The most used items from this bag are a book on magic, A handgun which is rarely actually fired, a watch and her favorite CD. The sword on her back is made from an unknown metal, The sword itself can speak. When it does, it has a demonic voice rivaling it's neutral alignment. The sword is extremely heavy to anyone but herself, she can swing the sword with great speed with one hand.
Defensive Items: The clothes she wears hold a mystical defensive property, allowing her to shrug off most attacks that are of a magical origin. The clothes she wears do drain her magical abilities as an Esper, limiting her use of her latent Esper Abilities.
Abilities: AS an Esper she can time jump, Enchant her weapons with a magical property and cause a time rift. However, her clothes stop her Time rift ability, she can however channel her Life-force into the sword to bypass this barrier. This however carries massive spiritual and Physical strains on her, forcing her to use it only when it is absolutely necessary. Her other abilities include inhuman speed and reaction times.
Personality: As an Esper her personality is non-existent, causing her to be emotionless and speak with a cold voice, she is however a very caring person despite her lack of emotions.
Crya was the 10th child of an Esper family, she was outcast due to her fondness of the sword arts and the way of human warfare. She was cast into a time rift which carried her into a unknown century for her. Her looks are that of a 20 year old, she however is over 500 years old, but for an Esper she is still and infant, most Esper's living to be around 40,000 years. She tries her best to look out for others, but has often been dragged into dark dealings because of her nature to want to help people, causing her to have no alignment. As she helps without question.
Song: https://www.youtube.com/watch?v=WQ2_vVmpXmw | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Thu Apr 04, 2013 8:34 pm | |
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| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Thu Apr 04, 2013 9:15 pm | |
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| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Thu Apr 04, 2013 9:18 pm | |
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| | | Riffus Maximus
Posts : 177 Join date : 2012-11-10 Age : 32 Location : Somewhere on the five rivers of the Underworld.
| Subject: Re: Super Action Bio Thread Go! Sun Apr 07, 2013 7:13 pm | |
| Name: Miyamoto Zaishi Age: 30 years old Gender: Male Race: Human Height: 6' 02'' Weight: 185 lb.
Personality: Zaishi is quite a complex person. One side of him is kind and gentle, as one other side of him is cruel and sadistic; it all depends on what sword he is wielding. When his good personality takes over, he is quite friendly and social to other people, values justice and freedom. When his evil personality takes over, his wrath knows no end; his cruelty is equaled by the darkest lords. Usually, Zaishi have a tendency to be kind outside of battles, and rare are the times he is evil during these times. However, in serious battles, he is often short-tempered and has a tendency to finish off his opponents with a blade thrust in the head.
Appearance: Zaishi is a bit tall, and doesn't seem to be weighting much at first glance. He has long black hair, attached as a ponytail that goes half-way to his back, with a few strands of hair reaching his forehead. His eyes are brown, but changes to red once in battles. Most of the time, he is wearing a black battle kimono. It's not the best clothing to protect against blows, but Zaishi is still quite agile and fast. At all time, two katanas are sheathed on each side. One is a purple hilted, white edged sword sheathed in a white case. The other one is a red hilted, gray edged sword sheathed in a black case.
Weapons: -Masamune: The white edged sword is named after a kind soul who made this sword. Legends speak of the spirit of its maker and wielder, who had been a great swordsman back in the ancient times, resides in this blade. This sword is light and swift and is graceful. When Zaishi fight with it, he uses agile and quick fighting, dealing quick and lethal blows. Zaishi is unaware of that fact, but Masamune gives him more stamina, making him less exhausted when fighting. Also, the sword can restore some life force to the wielder when that person is pure of the mind. When wielding Masamune, the wielder can uses Water and Earth spells.
-Muramasa: The gray edged sword is named after a dark and arrogant soul who made this sword. Legends speak of the spirit of its maker and wielder, who had been a great swordsman back in the ancient times, resides in this blade. This sword is clumsy to the touch and seems to be hot naturally. When Zaishi fight with it, he seems to cast away speed for sheer power. Zaishi is well aware that this is a life-draining sword, feasting on blood. When Muramasa is drawn out of its sheath, it cannot be sheathed back without blood had been spilled. Muramasa consumes the life force of it’s wielder as he wields it in battle, but it steals the life force of those it strikes to its wielder. Muramasa enables the use of Fire and Wind spells.
Other Items: -Orochi: This is a shining black jewel of vile energy as big as the palm of a hand. When used, the user transform into a scaly nine-headed serpent-like humanoid. This is a dangerous power, as it consumes all but a bit of the user’s life force at the end of the transformation. This form is terribly powerful and merciless, but the cost at the end is a hard toll for this transformation. Once used, Orochi can’t be used for 13 days.
-Kyuubi: A shining white jewel that feels soothing when holding it in the palm of the hand. When used, the user transforms into a nine-tailed fox-like humanoid creature. This power is of great power, as it restores the life force and heals the wounds of its user and its nearby allies. However, as it hold great healing powers, the form assumed when using Kyuubi can’t attack, and so is better to be used outside of battles. Once used, Kyyubi can’t be used for 7 days. | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: Super Action Bio Thread Go! Sun Apr 07, 2013 8:09 pm | |
| Character Name: Sid Belfrost Alias/Nickname: Sid, DeathBringer Belfrost Age: 24 Gender: Male Race: Elder One - An extinct race of demi-gods that specialized in slaying other deities of higher power. Elder Ones are blessed with extremely high vitality, meaning they naturally can survive attacks and wounds that would otherwise kill humans without a thought. Although not possessing things such as super-strength or speed or anything that would signify demi-god status, they are however gifted in slight precognition (the ability to see into the near future by mapping and predicting the movements of others and taking counter-action) and a complete and absolute immunity to celestial or demonic influences ----------- Appearance: Sid is a lean-built figure of physical fitness. He has long flowing black hair that can be mistaken for a large mane and glowing crimson eyes. He has a scar over his left eye. His skin is tanned Clothing: Sid dons slim black denim jeans with simple grey socks and vintage brown combat boots. He dons a black form-fitting black crew neck t-shirt, black drow greaves, dracolich-crafted vambraces and gauntlets and sabatons crafted from Dracolich bones. He usually dons a black pointy hooded scarf that arches back. All of his clothing is woven from a silk version of mthrill. His gauntlets are rather large, and appear as thick iron claws. A giant red demon eye sits on each one. At times he dons armor and shield and even helm to fully assume his PaladinSlayer attire Weight: 180lbs Height: 6'4" Voice:------------ Class: PaladinSlayer - In essence a PaladinSlayer is a highly destructive and overpowering arcane warrior who, obviously enough, makes his/her living by slaying Paladins. This isn't only restricted to Paladins, as any user of Light is considered an enemy, as well as the allies of Paladins. PaladinSlayers are overempowering from the start, dealing insane damage although not possessing great speed. PaladinSlayers of a high rank are dubbed DeathBringers, destructive and aggressive warriors whose sole task is to eradicate Paladins all over the world. They don't have much in the defence department as they focus all resources into raw power. Weapon(s): The Whore's Lust - - Spoiler:
This ancient eight-foot double-bladed sword was forged from the bones of the infamous Whore of Babylon, an ancient allegorical figure of raw evil that Sid managed to slay. This accursed sword holds the power to subjugate all who have committed acts of adultery or fornication in their lifetime. The sword is deathly sharp and can cut through steel as if it were butter. The sword grants the bearer tremendous power, as the sword itself weighs in around fifty megatons (roughly 110,231,131,092.5 pounds). Luckily the sword makes itself virtually as heavy as a feather for the wielder. The sword is sentient and chooses its wielder, and sticks to him/her until they die. In this case, if Sid dies the sword will be reduced to atom-sized dust and then purified into nothingness. The wielder is also granted exceptional speed, clocking in around 242 mph, the same speed as a peregrine falcon, at top speed of running continuously in a straight line for five minutes along with the ability to sense the presence of others within a twenty meter radius. Sid is skilled enough to predict an enemy's movement the more great their killing intent is, being able to dodge attacks with ease. The wielder finally is given the ability of immense durability, being able to take on up to six hundred pounds of impact force at a time.
Although this sword is very powerful and possesses great usefulness there are some flaws to its use. Although these abilities can be used just by the sword being on the user without actually wielding it, it drains the life force of the wielder (seeing as Sid has been using it for 19 years without any sign of aging or deteriorating the life force drain isn't as great as you'd think). However, ACTUALLY wielding the sword drains enough life force to cause aging just ten minutes after use. The sword steals life force on hit depending on the severity of the wound it dealt, meaning a one hit kill can fully restore vitality. Unless the user is of Necrosian descent they are susceptible to schizophrenia and over 100 types of mental illnesses, due to the raw hate and evil emanating off the sword.
Satan's Hands - - Spoiler:
These malicious giant clawed gauntlets are forged from arcanite, a cursed metal alloy only native to the Underworld and distant corners of Heaven. The gauntlets aren't normal, as they are giant. They are thick as a human body and when the fists are closed they are four times the size of a human's head. They are heavily clawed at the fingertips and possess the natural ability to rend iron easily. These gauntlets give the wielder the added ability of enhanced strength, having the punching force of 90 lbs per square inch and able to hold condensed magic. What makes the gauntlets special are two things: they are blessed by Satan, the sixth Prince of Hell embodying Wrath & the eyes on the gauntlets are of Satan's eyes themselves. The eyes, when directly looked into, will slowly steal the sanity of the user until they are mindless violent barbaric husks of human flesh. If the user slams their open hands together they are able to summon, albeit for a few moments, a massive wave of concusive hellfire that cannot be absorbed. Absorbing it is the equivalent of taking a full force hit by a freight train at top speed. Another spell is named Satan's Pain. In essence, the bloodcurdling screams he emmited when his eyes were ripped out. This can literally cause glass to instantly shatter and cause temporarily deafness. If within 2 feet of the gauntlets upon activation this CAN cause permanent deafness.
There are however drawbacks to overusing the magical abilities of the gauntlets. For starters, the user receives 10% of the damage dealt with spells originating from the gauntlets. The gauntlets are permanently equipped, and will disintergrate upon the user's death into nothingness. The user's sanity is tampered with, but not taken away, so the user is prone to bouts of psychotic tendencies. Their soul is permanently confined to the Underworld, meaning if purified/exorcised they're going to Hell where they cannot be freed at all. The gauntlets are susceptible to Holy Magic, and can be harmed that way (the eyes mainly).
Beelzebub's Rainments - - Spoiler:
This accursed armor set (minus gauntlets) serves as the ultimate dual defence for a PaladinSlayer, absorbing darkness and reducing high-level melee spells to next to nothing. The armor eats darkness for a temporary boost in defences, at times reducing light magic to nothing at all. The armor is composed of the body and essence of Beelzebub, the prince prince of Hell and representing Gluttony. The armor devours darkness constantly, let it be natural darkness or magical. It provides immense durability and an increase of stamina to the wearer, as well the natural ability to withstand fire to a certain degree (1,750°F). The greatest ability of the armor is called Lord of the Flies, which causes the wearer to temporarily change their body composition into a billion hell flies, all mirroring Beelzebub's fly form. The user is intangible to all mannerism of physical attacks and light magic for the equivalent of two posts. And of course, nothing good comes without a price. If the armor does not expel excess darkness it will internally expel into the user, causing intense agonizing pain. The armor cannot withstand ballistic-like spells, even those of light, very well and is susceptible to fracture in that manner. The "Lord of the Flies" form, although granting speed and virtual intangibility, the user's resistance to fire is quintupled, and can be virtually killed off quickly. The armor also consumes at the user's sanity unless they can nullify/are immune to demonic influences.
Spells: Dark Boom - Upon touching an opponent with his hands Sid can send forth an explosive blast stream of darkness that not only deals darkness damage but impact damage Black End - Sid destroys the ground beneath him in a ten-foot radius into a thirty foot deep hole with raw darkness Eclipse Light - Sid can turn light his body has come into contact with into darkness Evil Attraction - Sid uses darkness to forcibly pull things toward him, the speed of whatever being pulled to him vulnerable to attack PaladinSlayer Art: Twin Crossing Seraphim Wings - Sid envelops his body in black and purple lightning, clasps his hands and spins violently before opening his hands, letting forth two waves of destructive rays of darkness Lucifer's Pride - A double-edged spell not usually used. Upon activation, the opponent is given a tremendous amount of power while Sid's precognition is extended to ten seconds in the probable future. If either one shall be overcome with great pride in their abilities they shall be instantly engulfed in hellfire that burns for the equivalent for two posts. This can greatly harm an opponent, even those who master in fire Skills and Abilities: Darkness Immunity - Sid is naturally immune to darkness and all its forms ------------- History: (Optional) Personality:
Last edited by Kaoru Shiratori on Tue Apr 09, 2013 10:28 pm; edited 3 times in total | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Shee-Mei the Neko Sun Apr 07, 2013 9:23 pm | |
| Name: Shee-Mei Age: 16 Gender: Female Height: 4’ 5” Weight: 72 lbs Appearance Appearance: Wears a long gray dress that is two sizes too big, so naturally it drags on the ground. She ties a piece of rope around her waist to keep it from dragging too badly. The sleeves cover her hands, with several inches that go past her hands. It has several rips, and is very worn through. Doesn’t wear any shoes, she prefers to go barefoot. She has long, pointed ears, that resemble a cat's ears. The fur on her ears is silver, and the tips of her ears are black, and are tufted. On her right ear she wears a fish bone earring. Underneath her right eye are five tiny black dots that are lined up from the corners of her eyes. She has very sharp nails, and sharp teeth, like a cats teeth. Sometimes she wears a black hooded cloak, that is, of course too big for her. She wears a necklace she made that had shells and rocks on it. Also wears a piece of green ribbon around her ankle. Most of the time she has her hair down, but every so often, she pulls it up into a ponytail. Unlike most Shinobi, she doesn't wear her headband, instead she holds it in her leather bag that she carries. She holds most of her supplies in this bag. Her skin is very pale, and her cheeks are usually a pale pink color. She also has a long, fluffy silver tail. Hair: Very long, thin white hair, which has a silvery tint to it. It drags two feet on the ground, though somehow it never looks dirty. Eyes: Very large eyes. Her right eye is a dark Sapphire blue, while her left eye is silver with Emerald green specks. They have slits like a cats' eyes. Body: She is very tiny, which makes her very agile. She is fit, as she would need to be to survive in the wild. Ethnicity: Caucasian; Very pale, almost looks pure white Personality: She is very shy, but tries to show no emotion, though she is starting to show it a lot more. She hardly ever cries, no matter how badly she is hurt. Since she grew up with cats for a family, she acts like one as well. She knows some human language, but not that much. So, whenever she speaks, most of the time it sounds like utter nonsense. She is still learning, and looks forward to getting to know the human life better. Her favorite words so far are "Love", "Believe", Gentleness", and "Hope". Her favorite colors are green and yellow. She likes the outdoors, and playing with her animal friends. She also has a talent with art, drawing and painting. She is afraid of water, as all cats are mostly, and loves to spend the days dozing in the sunlight. She latches on to people she dons trustworthy, and is very loyal. If she sees one of her friends hurt, she will lash out and attack the one who harmed them. Sometimes, if she is in the mood, she likes to play pranks on random people. One of her favorite ones is dropping things on peoples’ heads as they walk underneath her while she is on a roof. Her favorite time of day is night time, and early morning. She can also become very aggressive, as the clan she is from does. She likes to draw as well, and is quite talented at it. Her favorite foods are tuna and salmon, while she hates vegetables and most fruits. She can be seen a lot of the time just lying around, or by creeks fishing. She also likes to take on the form of a cat. When she does this, she is a large silver-white colored cat, with long wispy fur, though her eyes are the same, but are shaped like a cats'. She has very sharp teeth and claws, and her whiskers are quite long. Background: When Shee-Mei was born, she was abandoned in the forest to die. But she did not die. She was raised by cats, taking on their way of life, learning to live like they do. When she was 15 she became a Genin, though it took some time to get there. Even now she doesn’t know her full potential. During her life as a youngster, she would always frolic and play with her “family.” The cats protected her, and took care of her. Whenever a human tried to approach her, she would hiss at them a dash off, she was scared of them. As she got older, she took more interest in humans however. At age 13, she decided to find out what these humans did for a living, what they were like. She was found by an elderly couple, and was put in the academy. She did well, though at first she was scared, always lashing out whenever she felt threatened. Sometimes she would fall asleep in class, and be given detention, which was a lot of the time. During the time she was in the Academy, she met one person she came to like. His name was Yuuki Kazehana. He was very kind to her, and treated her with fairness, unlike the other kids. They became good friends, and spent a lot of time together. When she graduated from the academy, she wasn't put on a team. She is actually still looking for a team to be on. Now that she is a Genin, she is looking forward to doing a lot of missions, and maybe becoming a Chuunin someday. She doesn't live anywhere particular, choosing to sleep in alleyways and trees. Sometimes abandoned buildings if it is raining. Shee-Mei also used to have a special companion. It was a small, long haired black cat with golden eyes. She had a white speck on her nose, and her name was Takamii. When Shee-Mei was brought into the cat family, Takamii was the first to become friends with her, and they soon became inseparable. That is, until an incident when Takamii was stolen. Shee-Mei was on her way home from the Academy, and she could see from a distance that a stranger had picked Takamii up. The person was male, with black hair, and a tired expression. Shee-Mei ran toward him, but she wasn't fast enough. The stranger and Takamii were gone. Since that day, Shee-Mei has been training hard, so that maybe one day she could go out and find Takamii again. Ninja InformationRank: Chuunin Village: Otogakure Title: Tora-kii Bloodline: Cursed Clan Element: Fire, Wind, and Lightning - Spoiler:
Last edited by Navi_IceGirl on Sun Apr 07, 2013 10:08 pm; edited 1 time in total | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Silver Yuki Sun Apr 07, 2013 9:57 pm | |
| Name: Silver Yuki Age: 18 Gender: Female Height: Five feet, six inches Weight: 116 lbs Appearance: Check Pic Hair: Long, silver hair, down to her ankles. It is in layers Eyes: Large blood red eyes, with very long black eyelashes, glow in the dark Body: Small figured, but very strong. Ivory skin, nice breasts, around c bra sized Ethnicity: White Personality Personality: Shy, but once you get to know her she can be really fun, though some people say she has no emotion at all. Most people think she is weak because she is so small, but once they battle, they never make THAT mistake again!!! She is very smart, and knows many ninjutsu and genjutsu. She lost her parents when she was young, so she holds onto the friends she has dearly. She loves the smell of rain, and watching the clouds and stars. Her best friend is a silver tiger she has for a companion, it's name is Tora. She tries her best during training, but gets hurt a lot. She is of the Anbu, so she tries not to become too attached to anyone, as is the rule of the Anbu. BackgroundBackground: Silver lost her parents when she was four years old.She likes to try and make the village better, and makes friends. She is usually found hanging around with Tora, or just hanging outside, enjoying nature. Her mother's name was Kami, and her fathers name was Hiodarui. They got killed by rogue ninja. When she turned 7, she was recruited for the Anbu division Root. When she was old enough, and when the time came she had to kill her 'sister' who's name was Alorea. She did this, and even though it was supposed to ruin all emotion, with Silver it didn't. Ninja Information: Rank: Anbu/Jounin (Mostly assassination missions) Village: Konohagakure Title: Dreamer of the Future Bloodline: Hyouton Element: Water Release, Wind Release, Ice Release Anbu Outfit: - Spoiler:
Regular Outfit: - Spoiler:
Tora: - Spoiler:
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| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Sun Apr 07, 2013 10:00 pm | |
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| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Sun Apr 07, 2013 10:07 pm | |
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| | | Riffus Maximus
Posts : 177 Join date : 2012-11-10 Age : 32 Location : Somewhere on the five rivers of the Underworld.
| Subject: Re: Super Action Bio Thread Go! Tue Apr 09, 2013 7:37 pm | |
| Since I'm bored out of my mind, and had a bit of inspiration, I'll put the result of it. Name: Parsath Age: 4259 years old Race: Chaos Spirit Gender: Male Class: Paladin of Chaos Appearance: Parsath is practically a black walking suit of armor. None of his physical traits are known, except for the fact that he heights around 7 feet. He appears to be ghostly some of the time, but when he is materialized, his entire body is a spiked black suit of armor, his head is a black horned helm. When material, red orbs that are his eyes can be seen from the helms' eye sockets, and most of the time, a malevolent expression describes at best his eyes. His massive greatsword is also a part of his imposing appearance. Personality: Bold, fierce, he has no sense of ethic and honor. He will not hesitate to destroy anything that stands in his way to accomplish his goal. Although not overly cruel, he is cold-hearthed. Equipment:-Ruin: This greatsword of massive length is one of the most dangerous weapons ever wielded. Most of the time, this weapon seems only a normal greatsword in its sheath, but once it in unsheathed, it releases it's destructive potential. The blade always seems to be crackling with black energy, those near it can sense the terrible amount of energy emanating from it. Those who manage to touch the blade without being harmed by the energy surrounding it can tell that the blade is vibrating. When swung, a clear hum can be heard. The reason why the sword was called like this is because anything that touched ends up either damaged or destroyed. The blade is enhanced to have a more destructive effect on objects tat it hits. Ruin is an enchanted blade that is the focus of some chaotic spells, and most of them relies simply on the sword. Spells and abilities:+Spirit Traits: As a spirit, Parsath has two forms, spiritual and manifested forms. Being the spirit of what it once was, Parasath's only appearance is what he had when he was buried, his suit of armor and his sword. He is immortal, and is unlikely affected by effects that affects lifeforce of an individual. Although a spirit, that doesn't makes him an undead, so spells that affects undead does not work on him. -Siritual Form: In this form, Parsath is transparant, ghost-like. Material objects does not affect him in any way, they simply pass through him. Magic can affect him normally in this form. Parsath can't attack with his sword in this form, but can use what little magic of his own to affect mortals. -Manifested form: In this form, Parsath is solid. He can be harmed by normal means, but so can he. He can only remain a limited amout of time in his manifested form, but he is extremely dangerous while in this form. Usually, he uses every last seconds of his manifested form to wreck havoc all around him. +Chaotic Surge: By focusing on the chaos energy from Ruin, Parsath can create a wave of chaos energy by swinging the sword. The wave is as wide as the blade's swing, up to a maximum of 180 degrees. +Chaotic Sunder: Focusing on the chaos energy emanating from Ruin, Parsath can raise the intensity of Ruin by using his own mana. Doing so greatly increases Ruin's destroying abilities. Usually, nothing can withstand a swing of Ruin when Parsath uses this ability. +Chaos Blast: Parsath uses his own chaos energy to project it. It has the same damaging potential as a fireball, but this spell doubles in effectiveness on objects. +Chaos Push: In the same manner Parsath cast Chaos Blast, he creates instead an area a chaos energy that pushes away anything that tries to cross the area. Incoming projectiles and spells are immeditely reflected towards the source. +Implosion: As Parsath points out an object, chaos energy surrounds the object and enters it. The object seems to quiver violently for a few seconds before exploding in pieces. Debris that flies in high velocity everwhere can be fatal to those near the imploded object. +Devastation: The most powerful ability of Parsath. As he raises Ruin to the sky, its intensity raises by a huge amount, so much that the air becomes filled with chaos energy. With a last thrust in the ground, the area all around Parsath explodes in chaos and shockwaves. Buildings usually crumble in ruins and anything that was caught in the area is either violently thrown at high velocity in a random location or nearly disintegrated on the spot. History: Much like what he is now, Parsath was once a spellsword, commonly named Paladin where he came from. In the earlier years of his life, he was trained to be a Knight, but no matter how hard he tried, his plea to become one of the most noble of warriors was declined, the reason unknown to him. After the 6th attempt, he couldn't go on anymore, and his rage got the best of him, almost killing the Knight that tested him. He was banned from wherehe came from, but that wasn't the last time they would hear from Parsath. The warrior he became was ruthless and merciless, and one day, as the dark gods would bless him, he fell upon an ancient temple, now in ruins. Curious, Parsath ventured into this temple. Braving many challenged and hardships inside, he finally reached the deepest room of the temple. amongst the ruins of the temple, he found a sword, radiating with energy. For the first time, he head a voice in his head, the calling of the sword. As he grasped it, the blade flared in black energy, responding to him. Much later after that event, he seemed to have disappeared from the earth. Years later, he came back to his homeland with an army of black knights and undead. He laid siege on the kingdom that he tried so hard to be part of when he was young. The war was fierce and very chaotic. Wherever Parsath went, destruction followed in his wake. In the end, he faced the King himself. Parsath had become a great warrior, and Ruin in his hands, few were able to withstand his might. It truly was a battle of Kings. However, the King himself was also one whose might was legendary, and his own sword was stuff of legends too. Parsath wasn't able to defeat him, and in one last desperate attempt to kill him, he used all of his might and gathered it in Ruin, releasing Devastation. It destroyed the whole castle, and the King, too tired from the fight, wasn't able to get out of there alive. No one ever knew what happened to Parsath. His body couldn't be found anywhere after the battle. The black knights were defeated at the same time they lost their king, and retreated where they came from. None knew where Parsath had been in the last years of his life, nor where he did became king and raised this army of black knights. Legends say the temple that he entered was part of an old lost kingdom, the sword would be the only relic of their past, and whoever possessed it was to be king of this kingdom, much like the legend of Excalibur and King Arthur. Although it seemed to be the end of Parsath's story, it wasn't. The ruins of the old castle that was destroyed by Parsath was emanating some sort of unholy aura, and none dared to go there, even less to rebuild the castle near there. A millenia after, the ruins suddenly exploded in a surge of energy. From where the old ruins were, a ghost shouted out loud. Parsath's body was entirely disintegrated by Devastation, but his soul burned in rage, and this rage twisted his soul into what took millenia to complete. Now the soul of Parsath roams the world, his purpose unknown. | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Wed Apr 10, 2013 2:30 pm | |
| | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: Super Action Bio Thread Go! Wed Apr 10, 2013 7:03 pm | |
| Character Name: Yumi Sarutobi Alias/Nickname: Vermillion Slayer Age: 21 Gender: Female Race: Nekomimi ----------- Appearance: Yumi's a fairly short woman of a good standing build that keeps her in the shape she needs to be: fit and having some muscle muscle but not outright biceps. She still looks frail and thin from a far glance, but it is quite far from the truth. She has soft brown cat ears that extend from her chest-length blonde hair, brown eyes and flawless skin. Her canine teeth stick out an inch and a half from her other teeth. Her overall body type is what people would consider "figure eight", but it's proportionate to her frame, sporting perky C-cup breasts and Clothing: Yumi dons flat black shoes and pitch dark stockings that reach the middle of her thighs, a black mini-skirt accompanied by a blue blouse coveted by a silky grey coat that reaches her waist and has sleeves that are a tad large for her own use. Her brown cat tail hangs low or comes out from a slip in her skirt for free expression of emotions. She usually keeps a strawberry red umbrella on hand and is usually found on her back Weight: 116lbs Height: 5'2" Voice: Yumi has a fitting voice for her appearance: high-pitched and girly. Men can even be "aroused" when she speaks on a normal basis ------------ Class: Categomancer - Yumi has control over natural storms or created storms within an environment. Categomancy is a combination of Dynamancy, Hydromancy and Aeromancy. Categomancy poses a threat on a wide-scale effect, and gives the user the abilities of Dynamancy, Hydromancy and Aeromancy. Categomancers are nearly the equivalent of walking mana tanks, always known to have above average mana reserves. They specialize in wide AoE abilities but are known to have lethal single-target abilities Weapon(s):
Spells: (ArchWizard/Warlock and Cleric/Alchemist are allowed an infinite amount. Others are restricted to five) [i]Skills and Abilities: Muscle Speak - More of an actual passive ability without using mana, ------------- History: (Optional) Personality: Character Name: Axel Miyazaki Alias/Nickname: The Black Samurai ; The Poison Dragon Age: 25 Gender: Male Race: Cambion: Half Dragon - Axel is of a rare breed of Cambion (the offspring of a demon and human) in which he had a human father and a female Poison Devil Dragon as a mother. He has powerful natural abilities taken from his mother, those including tough skin, enhanced physical traits, sharp bearing fangs, and the ability to create and intake poison through his body. The poison created is highly corrosive and toxic towards opponents, and has no problem corroding through metal. His attacks are mostly physical as he can coat his body within the poisons without much effort. He is able to consume external gaseous toxic elements and intake it as energy ----------- Appearance: Axel has completely white flawless skin, something reminiscent of his mother's white scales. Oddly enough the red eyes are from his father, inheriting a genetic disorder that gave him red eyes. They are as red as blood itself, and have its own bioluminiscent glow in darkness. His nails and shoulder-length unkempt hair are pitch black, and also he has large sharp canines from his mother and a lean-built body from his father. He has rather long fingers, making his grip larger than others Clothing: Axel dons black pants covered in knight's greaves, poleyns and cuisse, and a black crew neck t-shirt. He also wears a black coat that reaches down for the knees, also having rather large cuffs and the collar as well turned over at the top. He dons black chainmail gauntlets. Attatched to his waist are 5 katanas that can channel raw mana. He dons black combat boots as well. All of these are able to withstand Axel's corrosive poison Weight: 175lbs Height: 6'3" Voice:------------ Class: DragonKnight - The long, lost and forgotten class of the DragonKnight, only known to those descended from Draconic origin. DragonKnights, contrary to popular belief, actually focus on physical attacks amplified by their element as a means of offense, defense and even supplementary abilities. DragonKnights embody the might and power of dragons, and as with this they take on even many prospects of the dragons that they represent along with the element. DragonKnights can intake their own element from external sources for vitality and regaining strength, making them near Uber-level killing machines. Only one in five hundred are able to call upon an ancient and destructive transformation only referred to as Genesis, in which they themselves gain dragon-like appearances and fully embody the one true ability of a dragon: to utterly destroy everything in their path. It is not uncommon for DragonKnights to use weapons instead of their magic and channel it through armor and weapons instead of the traditional ways of combat. These DragonKnights are referred to as Alphas while Hybrids are referred to as OmegasWeapon(s): Five katanas that can channel mana Spells: (ArchWizard/Warlock and Cleric/Alchemist are allowed an infinite amount. Others are restricted to five) Skills and Abilities:
-------------
[b]History: (Optional) Personality: | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Sun Apr 21, 2013 9:34 pm | |
| Theme Song: https://www.youtube.com/watch?v=AvqNL7FT63U Name: Utsukushiioni (Beautiful Demon) Nickname: Blood Beauty, or Utsuku Race: Demon Age: Unknown, looks around 19 Appearance: Height: 5' 8" Weight: 137 lbs Eye color: Gold, but when angry, blood red, when using powers, pure black, over her right eye is a golden flower like tattoo Hair: Waist length, straight ash blonde, shag styled, with long bangs swept to the side Skin: Tanned, and very smooth, no blemishes at all Lips: Full, soft, and colored dark red Ears: Pointed, very long, wears several earrings Horns: Curved, sort of like a mountain goats but not quite as large, set back slightly on her head. Gold in color Wings: Silky black, they resemble a bats wings, and on the joint that is closest to the body, is a claw-like object Body: Very curvy, but still quite thin. Her breasts are quite large, surpassing the double-d sized cup. As any demoness might, she loves the way she looks, and always goes for sexy. She wears very revealing clothes, sometimes what she wears she might as well just walk around naked. She is mostly seen however, wearing a black and gold top, with a decorative chain across the front. She wears a black and gold skirt, with a small patch of red on the front. With it is a gold chain belt, and a black thong. She wears wide black net-like leggings, and black knee-length lace stockings. For shoes she wears high heels, with a spike design. On her arms are black, gold, and red arm pieces, that end in a ruffle-like design at her wrist. Personality: Utsuku is, in short, very naughty. She has a soft spot for those who bring her gifts, especially if it is clothes or flowers, especially black roses. She loves anything dark and evil, and spilling blood is considered a hobby of hers. Another is sex. She loves it. She is quite evil, but in a sexy way. Background: Utsuku's background is a mystery. Some say she was born into this world when the a demon killed 400 virgins, other stories say she was born when the devil himself created her. The truth is a mystery, but that is what makes her amazing. With her powers, she rose quite quickly in rank, and soon became almost as powerful as the Devil, Lucifer himself. Within time, her talents were noticed, and soon she was being called on for her powers, and when she finished her job, she turned on the ones who hired her, almost always killing them in the most gruesome manners. Once, she took a sword and chopped a man into tiny pieces, so that he was unrecognizable. Another time, she fed an old hag to her pack of savage demon hounds. But still, even after all that, she is still being called on for her abilities. Abilities: Anything dark, as well as manipulative, Utsuku can do the job. False images, dark orbs, even shadow wraiths. She can possess people, and can control elements, choosing over most for the fire element, or dark element, known as the power of Yin. She sometimes is seen wielding a black sword, that has a jagged edge, with a bleeding ruby in the hilt. Other: Has a pack of demon hounds named after the Seven Deadly Sins, Luxuria (lust), Gula (gluttony), Avaritia (greed), Acedia (sloth), Ira (wrath), Invidia (envy), and Superbia (pride) - Spoiler:
- Spoiler:
Last edited by Navi_IceGirl on Sun Jun 02, 2013 3:20 pm; edited 2 times in total | |
| | | Sir Nicholas
Posts : 47 Join date : 2012-12-04 Location : Mocking political correctness.
| Subject: Re: Super Action Bio Thread Go! Mon Apr 22, 2013 2:22 am | |
| Name: Richter Theron. Age: 400+ years old. (Exact age unknown.) - Birthday is December 6th. Race: Half-Giant. (Fire Giant). Hair Color: Red. Eye Color: White. Height: 7'6. Weight: 410 lbs. Alignment: Lawful Evil. Appearance: Theron is an extremely tall man with long red hair and white eyes. Given that he is a half-giant, he is wide, broad shouldered and thickly boned - like his kin, but he is smaller and more dextrous. His body is also heavily scarred and has ashen skin. His enormous size is matched by his weight, and so at first glance he appears slow and cumbersome. He has a pointed chin, broad face, narrow eyes and thick, prominent eyebrows. Most often he wears a suit of heavily customized plate armor and a long red scarf. _______________________________ Personality: Theron is a grim, power-hungry, cruel, highly intelligent and arrogant half-man that seeks solely to impose his will on others. He is a man that finds enjoyment in murder - known for slaughtering humans and demi-humans alike, making him feared and hated by both. Theron is not without a sense of honor, however and if an opponent can truly match him (a rarity for a giant in his own words) - he speaks to them with surprising warmth. Theron has an appreciation for his fellow warriors, especially those that prove themselves honorable fighters that adhere to similar codes. Before combat, he allows his opponent a moment to gather themselves or prepare or pray, believing it is not sportsmanlike to attack an unready enemy. He disdains backstabbing, ambushes and other such "dishonorable" tactics. Despite his bloodthirsty nature, he is relaxed and laid-back, even in the heat of battle. In addition, while Theron is very powerful, he is quick to acknowledge another's strength. Underneath that though, he is quick to anger, especially when things don't go his way. He is a frightening opponent when enraged. Theron has a low opinion of humans, given his own giant heritage - viewing them as fearful and uninteresting insects, but is very favorably impressed when he meets someone that can stand before him without fear. In contrast, he despises Dwarves - believing them to be weak and "puny". This can be attributed partly to his longstanding rivalry with Magnus Ironbreaker - a dwarf that has sworn upon his family honor to avenge himself upon the half-giant for the gravest insult to a dwarf imaginable: Shaving his beard. Powers and Abilities: In battle, Theron is best described as a brutal, almost berserk force of destruction - he fights directly and to the death. Master Hammer Combatant: Despite his appearing unwieldy and his slow movement speed, Richter is actually quite a skilled combatant. He has fully mastered his hammer's use in battle - and such is his experience with it that he can use it to perform a multitude of feats. His attacks are so powerful they can literally shatter metal armor without much difficulty, though he admits that adamant armor is simply too thick, even for him. Exceptional Martial Artist: His seemingly brutish appearance notwithstanding, Theron is actually a skilled fighter with a mastery of many hand-to-hand styles including wrestling, boxing and various street fighting techniques. He also has shown himself at being adept at improvisation to further amplify his fighting prowess. Superhuman Strength: Given his enormous size and weight, Theron has tremendous strength - to the point where he could easily overpower the likes of Nathaniel Jameson - though the two have never actually met in combat. Most of his body mass is muscle - built to huge size and with ample padding. His strength is such that he can lift a hammer that most men would struggle to use with both hands, singlehandedly. He was also strong enough to completely overwhelm a dozen men in a rope-pulling contest, and he has on at least one occasion shown himself powerful enough to lift close to 2 tons. Superhuman Durability: In addition to being stronger than most men, Richter is also incredibly durable. His muscles and bones are far more efficient than normal, making it possible for his body to support his immense size and weight. Through intense and rigorous training, Richter has also learned how to further enhance his body's natural toughness to where it can withstand even greater punishment. His body structure is durable enough to where, while tensing - he was punched by a trained heavyweight boxer with little discomfort - and in turn the attacker's wrist broke. On another occasion, he withstood being hit by a cannonball in the torso (at point-blank range) and was barely phased. Superhuman Stamina: Despite being so big, Richter has great endurance to the point where he can fight or perform physical activity non-stop for at least a day without food or rest. His greatest feat of stamina was stalemating his father (a truly massive giant) in close-combat for a full hour without stopping. He also was able to outperform the dwarf Magnus Redbeard (Dwarves being stronger and more resilient than humans) - in a contest of might after nearly 2 hours of combat. Superhuman Sense of Smell: Being a giant, Theron's sense of smell is highly developed to the point where he can track a man by odor alone. He also has displayed the unique ability to recognize someone who he has met simply by sniffing them closely once - again entirely by relying on his olfactory senses.
Resistance to Extreme Heat: Given that he is half Fire-Giant, Theron is not at all discomforted by extremely hot temperatures. He is able to survive unprotected in volcanic environments and even temperatures exceeding 3,200 degrees Fahrenheit have little to no effect on him. Weaknesses: Due to his large size and tremendous weight, Theron is quite slow and has very little agility. He is easily outmaneuvered by smaller, faster or more agile opponents and has difficulty in catching up with speedsters. He also has little stopping power - to the point where once in motion, he is unable to halt his own movement.
As he is half Fire-Giant, he is more susceptible to extreme cold than normal. Ice based attacks are especially effective against him and if injured by such attacks, he must replenish himself in warm temperatures before he can truly recover. Lastly, Theron's intellect is an average level. He is a skilled strategist, but otherwise has little in the way of intellectual prowess. Armament: Hammer. Angalor: (Forever Glory) A war-hammer that is as large as its wielder is tall. Made from the same metal as his armor - it is an enormously heavy weapon - to the point where in his hands he can literally shatter solid rock with one swing. Where other men might struggle to even lift it because of its size and weight, Richter is able to use it as though it were a natural extension of himself. It is unknown exactly when or where this hammer was created, or who its original owner was, as Theron found it in the hoard of a Dragon he killed. _________________________________
History: Originally born to the Fire Giant - Victor Theron and an unknown human woman, Richter was raised and trained among the Volcanic Plains to be a warrior. Though much of his past remains unclear, he eventually left the plain for cooler climates. Given he is half-human, he was abused and mistrusted by the majority of the people he met, leading to his grim, loner attitude.
At some point he killed a Dragon and claimed his trademark armor and weapon.
Some time after this event, he met and formed an extreme rivalry with the Dwarf, Magnus Ironbreaker. To this day, the two of them will go out of their way to attack each other and have sworn to one day fight to the death.
Last edited by Sir Nicholas on Sun Nov 02, 2014 11:19 pm; edited 16 times in total | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: Super Action Bio Thread Go! Mon Apr 22, 2013 8:12 pm | |
| Character Name: Katherine Mavis Alias/Nickname: Kat Age: 25 Gender: Female Race: Human ----------- Appearance: - Spoiler:
Katherine is of a petite build, sporting sharp gray eyes, a smooth, rounded and blemish-free face, red hair cut into bangs in the front and tied as a spiky ponytail in the back and plump lips. Her body isn't as tall as a normal girl, but she gets by enough. Her size actually gives her great stamina and surprisingly exceptional strength, enough for her to fight unarmed against a giant, despite being human. She has large C-cup breasts, noticeably her wide hips and a rather "large" rear that fits with her rather small build Clothing: Katherine dons a black and silver armor set that leaves her stomach and lower back exposed, a battle skirt that doesn't suppress the size of her rear by much, but makes her look slimmer, and greaves and boots that leave her thighs exposed. She keeps her giant 7-foot sword on her back strapped across her torso Weight: 126lbs Height: 5'4" Voice: Very sweet and kinda squeaky ------------ Class: Berserker - A purely physical class with an awkward twist. The Berserker is a normal human with over-empowering physical strength too obscene to be real to a natural human being. Berserkers have undergone years upon years of hardened training and come out as bloodthirsty rage machines capable of physically wrecking through droves of enemies, naturally being more resistant to damage than others, even Tank Knights. They can wield the biggest of weapons without fatigue and support up to 700lbs alone. Berserkers can enter a stage called Rage Berserk in which their physical might and resilience is sent through the roof, taking on whole war parties of up to 20 on their own. However, they cannot control themselves and can attack allies. Rage Berserk is a wild card ability as the damage potential is exceptionally grand but to WHO is receiving the damage plays a part Weapon(s): Crash - A gargantuan 7-foot titanium and iron sword coated with dragonbane, Crash is by far a Berserker's best friend. Crash has the ability to sever and cut condensed magical attacks such as fireballs, lightning bolts and even compressed air. Crash can also absorb the attack and send it back with half of its effectiveness. Crash also functions as a sizable shield for Katherine, her small body being able to hide behind the sword itself. Crash is temperature resistant, electrically an electric insulator and can hold back up to 800lbs of force Spells: -none- Skills and Abilities: Rage Berserk - See above Berserker Stats - See above Master Swordswoman - Katherine can wield Crash as if it were a raiper, and can use just about any bladed weapon as good ------------- History: (Optional) Personality: Katherine is more or less Chaotic Neutral. She does whatever she wants, and isn't restricted to moral alignments such as Good or Evil. Being Chaotic Neutral gives Katherine the ultimate form of freedom. She treats friends, families, and strangers all the same, which is with sincerity and kindness. However, she loves a good fight and will try to get into a good fight whenever may be. She has been known to "get off" of bloody and gory battles, a sign of her Blood Knight nature
Last edited by Kaoru Shiratori on Thu Apr 25, 2013 9:34 pm; edited 4 times in total | |
| | | NoelBles
Posts : 87 Join date : 2013-04-09 Age : 31 Location : England, Midlands.
| Subject: Re: Super Action Bio Thread Go! Thu Apr 25, 2013 1:31 am | |
| Name: Kari Hayabusa Age: 23 Gender: Female. Race: Thought to be Human. Class: Dragoon. Quotes: "I will not bend. I will not turn. I'll keep the promise I made to protect this village even if It means I have to give my life." "I find that those who look so deeply into the abyss, are simply afraid of the light." Appearance: ApperanceEDIT: Warning, Malware in link. #Deth Weapons: Spear, Bow, Chinese sword. Kari was referred to as 'The Dragon Incarnate' by the Hayabusa clan. Kari is an ancestor of the Legendary Hayabusa ninja Clan, while she was not a ninja. She lended her blade in their time of need. Helping them to fight off attackers whenever she was needed. Kari herself was a known as a hero to most people, she saw herself as evil however and forced herself to wonder the land in search of a home or worthy adversary that could end her. Abilities: Kari was known to be tricky to hold down, due to her wide range of abilities. Serenity's judgement: Kari summons a Black Dragon spirit to aid her defeat her foes. Siege shift: Kari becomes shrouded in a cloud of darkness, this cloud absorbs all strikes against Kari. Reckless War: Kari becomes solemn and uses her body as a shield for her allies, before striking back at the enemy with twice the ferocity of whoever attacked. This ability usually ended up in Kari fainting. History: Nothing is known about Kari before she joined the Hayabusa clan as it's protector. She soon become one of the clan's legendary figures but was never openly acknowledged by most of the clans leaders, due to her not being a ninja of the clan, her deeds however went down in legends. Personality: Kari was known to be very open and friendly to everyone that was respectful to her and those she was friends with. She was however a feared and respected warrior on the battlefield by friend and foe alike. As she would perilously throw herself into the the fray to protect her allies, She came across as reckless but she was very calculating beyond her abandon to protect friends and allies.
Last edited by NoelBles on Sun Apr 28, 2013 3:48 pm; edited 1 time in total | |
| | | Guest Guest
| Subject: Re: Super Action Bio Thread Go! Thu Apr 25, 2013 11:13 pm | |
| Name: Rei Vermillion Nickname: N/A Gender: Female Age: 25 Marital Status: Single Sexuality Bi-Sexual Family: N/A Race: Human Rank: N/A Appearance: Picture for Reference: http://wallpapersget.com/wp-content/uploads/2013/03/Warrior-Girl-Fantasy.jpg Height: 5’11” Weight: 130 lbs Eyes: Blue Hair: Her hair is a subtle blue-gray color, is about waist length, and often hangs in front of her right eye. Skin: Her skin is flawless, and a mocha brown color. Clothing/Armor: She wears a tattered top, that covers her DD breasts, and stops at about her midriff, above that she wears a piece of plate mail armor that covers her chest, shoulders, and back, which doesn’t go as far as her top, but is very close. On her arms, starting at her wrists, and ending below her elbow is a metal plate. She wears plating at her thighs, rear and to cover her private with added loincloth and feather accent at the right hip. Weapons: http://www.desura.com/members/creativestorm/images/fantasy-weapons1Defensive Items: A Shield Extra Items: Skills/Abilities: -Shield Bash -Master Swordsman: She is able to use any bladed weapon suited for her class. Weaknesses: Personality: She is what could be described as Chaotic Neutral, not stopping until she achieves her goals, and doesn’t give a shit about anyone except for Kat. History: |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: Super Action Bio Thread Go! Fri Apr 26, 2013 6:05 pm | |
| Cyclone Dracomancer - Spoiler:
Character Name: Terorahron Lector Alias/Nickname: The Black Basilisk ; Fūjin Age: 19 Gender: Male Race: Human ----------- Appearance: - Spoiler:
Terorahron is an average-appearing human with caramel brown skin, a lean-built body and overall an athletic and fit physique. He keeps a calm demeanor despite unwanted circumstances. Terorahron has soft sharp green eyes, shoulder-length unkempt white hair and is surprisingly blemish-free. His canine teeth are much more sharp than other humans, mutated from living with a dragon the majority of his life. His nails are sharp as well, but not outstretched like claws. Terorahron has a black tattoo depicting of a moon on his back, giving a hint to his affinity Clothing: Terorahron dons a white crew neck shirt with a red collar, black formal pants that just reach over the knees with a few chains hanging from the pockets and belt straps, black fatigue books and a black pea coat with thick grey spiky fur trimmings around the neck and the sleeves' edges, draped on him like a cape. On his legs are silver vambraces and solarets and poleyns, and his arms covered by vambraces and gauntlet cuffs and pauldrons with a black moon on it. All that he wears is made of a mineral with iron-like properties but also are electric insulators. He also has bronze and black headphones that play all rock, metal and dubstep songs which are also electric insulators Weight: 164lbs Height: 6'2" Voice: ------------ Class: Dracomancer - The pinnacle of raw power, the Dracomancer is a mage who has been taught the abilities of a dragon by a dragon or another Dracomancer and utilizes them in mid-close range combat. A Dracomancer possesses many of the attributes of dragons themselves, such as augmented physical strength, speed, stamina, durability, heightened senses and wisdom & intellect. The body of a Dracomancer slowly adapts to the teachings by a dragon as well as their magical aura, in a sense mutating their bodies. This is the cause for their augmented abilities as well as a larger magic reservoir and the ability to use an elemental breath attack which costs little to no mana as their body is warped to the point of using this ability on par with a dragon's own. A Dracomancer also has the ability to heal themselves with their respective element by absorbing it through their body by shaping the element into an permeable aura that seeps into the body. Experienced Dracomancers can develop the ability to take on a partial transformation into a dragon called Draco Aeternitate in which they take on various traits of a dragon such as scales in common cases but extreme cases can include whole limbs becoming that of a dragon such as their arms or legs and in rare cases wings and tails. Only the most elite and almighty of Dracomancers can fully become a dragon. Draco Aeternitate amplifies the destructive capabilities of a Dracomancer to the point that their destructive power matches that of powerful dragons and what the transformations and abilities gained in this form reflect on the dragon that taught them their magic. Draco Aeternitate can only be invoked under dire circumstances, usually when a Dracomancer is close to death Dracomancers taught by other Dracomancers cannot use Draco Aeternitate and aren't seen as true Dracomancers. However, they aren't as weak to dragonbane than their True counterparts, and in most cases take no affect from dragonbane. These Dracomancers are dubbed Draco Novitius. Those of this class seem to have an edge over True Dracomancers because they can actually incorporate dragonbane into their attacks which can make dragon slaying an easier task. Those Dracomancers who use dragonbane are considered enemies towards morally good Dracomancers. Evil Dracomancers are the most shunned as they have slain their own dragons to absorb their magical power, making themselves more powerful naturally than normal Dracomancers. Good Dracomancers can call upon the power of their patron dragon for a limited time, may he dragon be dead or alive and augment their abilities to match Evil Dracomancers. True Dracomancers have a weakness to dragonbane, and although it isn't as dangerous and lethal to them as it would be to actual dragons, it weakens their magic greatly in the vicinity of it. Also as what would be expected a Dracomancer also has the natural weakness to their opposite element. A Dracomancer can kill another Dracomancer and absorb their magic and gaining dual elements. However, the Dracomancer will naturally use their primary element more and be more efficient at it since it was the magic they learned first. Dual-elemented Dracomancers cannot absorb polar opposite elements (I.E Fire and Ice or Light and Darkness). However, they inturn gain the weakness to their second element, even if they do not use it Weapon(s): (Remember your class) Spells: True Dracomancer: Cyclone - Terorahron can use the abilities of a Cyclone (Wind) Dragon inside and outside of combat. Said abilities include free flight, generating compressed razor-sharp wind and emitting wind from any part of the body. Cyclone Dracomancy is generally seen used among those who use healing and supplementary/support spells than the other Dracomancers. However, although it isn't the number one in offensives, Cyclone Dracomancy is the most easy and most versatile to use since air is just about everywhere. Cyclone Dracomancy's destructive capabilities are only second to Fire, but is weak to Earth Draco Aeternitate - Terorahron can use this exceptionally advanced ability of Dracomancers that allows him to take on a partial transformation into dragons, boosting their destructive capabilities. Terorahron takes on unique traits of the dragon that he was taught by: Shi'thkara the Great Cyclone Dragon (see image below). Terorahron, upon activating this, lets all his armor pieces fall off and he himself takes off his pea coat. His magic aura forms an effigy resembling his dragon for a short moment in time, to exemplify his power. His arms gain thick scales that start from his hands to elbows that are the same color of his skin. His nails extend to claws, patches of scales form on his face, his eyes become solid white, and his canines grow broader and sharper. His abilities are boosted as well as heightened senses for a limited amount of time and once it's over Terorahron won't be able to use his magic for quite some time. During this time he is able to use these abilities: Vanquishing Empyrean: Galestorm Mach-5 - Terorahron gathers air violently around him swirling into an open circle before his body. He grabs the ring and compresses it in his hands and releases it in a blast from his hands. It lessens in speed the longer it takes to travel to the enemy, which won't take long to slow down Vanquishing Empyrean: Sancitfied Purge - Terorahron gathers air that continuously draws itself into a sphere that grows in size as more air draws itself into a point in the middle until it becomes the size of a basketball. Terorahron then leaps high into the air and sends the sphere down, which will explode with raw wind power, covering a wide range Vanquishing Empyrean: Silencing Vectorshot - Terorahron races for the enemy and rapidly spins into a drilling cyclone drill that impacts the target. The air explodes upon impact, but leaves Terorahron slightly injured Skills and Abilities: (Stick to realistic abilities within your class) Cyclone Dragon's Bellow - Terorahron lets out a tornado blast of compressed air that can blast back objects and opponents. If using Draco Aeternitate the wind can be focused into what one would consider "a giant bladed spearhead" as the wind is compressed into sharpness and can cause severe gashes and flesh wounds. It can be used in conjunction with fire to increase the flames, as well as disease and lightning to cause a wide AoE (area of effect) Cyclone Dragon's Vermillion Slash - Terorahron jumps in the air and spins with his arms outstretched, causing wind to manifest around his arms that fuse into a blade, making him a speeding, bladed bullet Cyclone Dragon's Wing Barrage - Terorahron places his hands outwards, making him look like a cross. Wind gathers on his arms from shoulder to wrist and shapes into feathery wings in the fashion of eagle wings. Terorahron then rushes forth and assails the enemy with multiple strikes before ultimately releasing them as violent wind columns Cyclone Dragon's Boreas - Terorahron gets in a crouched running position and gathers wind violently at his feet. He then releases the compressed wind to send him propelling towards the enemy. During this time he gathers compressed wind around his fist and punches the target causing them to be thrown back a good distance Cyclone Dragon's Gaping Maw - Terorahron gathers wind around his hands and forms them into spheres the size of his head. He rushes at the opponent and opens his hands and arms as if it were a mouth, in turn extending and expanding the wind. The two expanding masses are then slammed together on the enemy or used to push back multitudes of enemies Cyclone Dragon's Vorpal Scales - After gathering wind around his fingers Terorahron makes swiping motions at his enemies sending scale-shaped wind particles at an opponent Cyclone Dragon's Healing - Terorahron simply places his now glowing hands on the target's forehead and applies healing magic to purge the target of poisons and other negative supplementary abilities but only one Master Hand-to-Hand Combatant - Those of this rank show complete mastery of melee combatand can take on multiple enemies at a time. They can even match speed with Expert Swordsmanship Specialists ------------- History: Terorahron grew up in a village just beside a gigantic foreboding mountain in a large valley. For as long as he could remember his parents warned him, and other children in the village, to not go up the mountain. For the first eight years of his life Terorahron followed the rules... until he went to a village party. He followed some groups of teenagers up the mountain but got lost inside the mountain. He stumbled around lost and alone and soon began to cry. All this commotion awoke the dragon that presided and owned the valley. The dragon roared out but Terorahron didn't run away. This intrigued the dragon, and he questioned him for several hours Terorahron was never seen for ten years, and was presumed dead. Shi'thkara trained him to be a Dracomancer embodying his element: wind. Terorahron grew up in a region that dragons were feared and persecuted, but Shi'thkara was humble unlike the other dragons. Terorahron left the mountain on his eighteenth birthday and returned to the village that he grew up in at night and visited his parents in secret. He told them that Shi'thkara was raising him and that he was leaving the Valley in the morning. They hugged their son, all grown up and mature, and proud of his accomplishment. In the morning he donned the custom tailored attire Shi'thkara wore when he took a human form and left with the dragon out the Valley and traveled the world towards the Draco Lusus Equester, a tournament that initiated newly made Dracomancers needed to take to be known officially to other dragons that they were Dracomancers of their dragon's region. Terorahron had to defeat other Dracomancers as he went along, some battles easy but others grueling. He made it to the final four, and was prepared to pass until he came across a Draco Novitius, a 2nd class Dracomancer that used Darkness. The battle was fierce, as was expected by the dragons spectating. However, the Draco Novitius, Sid, was able to use dragonbane, and once he began using it he made quick work of Terorahron. Terorahron, although losing, fought on, and gave Sid a bad injury. The Darkness Draco Novitius then initiated Draco Aeternitate and proceeded with the all out offensives. Terorahron was more or less slaughtered and bloody, barely clinging to life. Before the final blow was struck Terorahron accidently and unknowingly summoned power from Shi'thkara and unleashed an incredibly lethal Cyclone Dragon's Bellow. The hit was enough to defeat Sid, but not kill. The final battle was against a female True Dracomancer, who used Water and Ice. It was the most destructive of battles, as the fight took place on a small island arena. Terorahron had the air to help, and the Water Dracomancer, Pela, had the ocean. The battle was intense, more than with Sid, and both knew. Pela activated Draco Aeternitate and became a full humanoid water dragon and gave Terorahron the beatdown of the millennium. She got him into the water and left him to drown. Being mentally reminded to be strong and show others that Cyclone Dracomancy wasn't to be joked, and his parents' wish for him to return to them when he could. This prompted Terorahron to activate Draco Aeternitate for the first time, surprising both him and Shi'thkara. Well, after that, he defeated Pela with ease. He won, but demanded that all 100 participants become official Dracomancers. Seeing as Sid and Pela backed him up, the dragons obliged. Terorahron was met by Shi'thkara in his human form and the two embraced. He was also stunned to see his parents there too. Crying and emotional tears ensued soon after. Shi'thkara now deemed Terorahron a Dracomancer at the concluding ceremony and told him that he was to roam the earth as he pleased, as Shi'thkara would return to the Valley to protect it. Terorahron nodded and thanked his mentor for everything before departing with Pela and Sid... for whatever life and the universe threw at them Personality: Terorahron is considered to be very jovial and fun-loving and isn't afraid to speak his mind and is prone to talking back to authority, no matter the power level. Terorahron has patience to make wise old men seethe in anger, and could wait days for an answer to a question. In short, his persistence knows no bounds. He's somewhat protective of strangers, but will always defend against those who harm immediate close family / friends. Hurt them and you'll be regretting to have ever done so. Otherwise, it'll be a small talk and a good swing of water and having a swell time. Extra: Shi'thkara, Black Dragon of Eurthreis - Spoiler:
Tsunami Dracomancer - Spoiler:
Character Name: Pela Valesquez Alias/Nickname: Pelly ; Water Maiden ; Suijin Age: 18 Gender: Female Race: Human ----------- Appearance: - Spoiler:
Pela is your average teenager-to-adult girl, having a moderate build, C-cup sized chest and a figure to match her being, good height and weight. She has fair skin, crystal clear blue eyes, soft blemish-free skin and apricot knee-length hair. Pela has a fun-loving and laid back demeanor that amplifiers her positive smile and appearance overall, even if she were angry. Her canine teeth are much more sharp than other humans, mutated from living with a dragon the majority of her life. Her nails are sharp as well, but not outstretched like claws Clothing: Pela dons a black t-shirt with a small tear at the base, a full-body fishnet suit with black leggings and bra underneath. Over this are light blue greaves and vambraces along with gauntlets and gauntlet cuffs to match the greaves. She also dons a leather tasset. Pela also wears comfortably fitting boots that don't hinder her speed. All her attire custom-tailored so it won't hinder her in water. In fact it wont become wet when submerged, and will act like as if it were on normal land. The clothing do not hinder her magic in any way, all tailored by a mage Weight: 121lbs Height: 5'6" Voice:------------ Class: Dracomancer - The pinnacle of raw power, the Dracomancer is a mage who has been taught the abilities of a dragon by a dragon or another Dracomancer and utilizes them in mid-close range combat. A Dracomancer possesses many of the attributes of dragons themselves, such as augmented physical strength, speed, stamina, durability, heightened senses and wisdom & intellect. The body of a Dracomancer slowly adapts to the teachings by a dragon as well as their magical aura, in a sense mutating their bodies. This is the cause for their augmented abilities as well as a larger magic reservoir and the ability to use an elemental breath attack which costs little to no mana as their body is warped to the point of using this ability on par with a dragon's own. A Dracomancer also has the ability to heal themselves with their respective element by absorbing it through their body by shaping the element into an permeable aura that seeps into the body. Experienced Dracomancers can develop the ability to take on a partial transformation into a dragon called Draco Aeternitate in which they take on various traits of a dragon such as scales in common cases but extreme cases can include whole limbs becoming that of a dragon such as their arms or legs and in rare cases wings and tails. Only the most elite and almighty of Dracomancers can fully become a dragon. Draco Aeternitate amplifies the destructive capabilities of a Dracomancer to the point that their destructive power matches that of powerful dragons and what the transformations and abilities gained in this form reflect on the dragon that taught them their magic. Draco Aeternitate can only be invoked under dire circumstances, usually when a Dracomancer is close to death Dracomancers taught by other Dracomancers cannot use Draco Aeternitate and aren't seen as true Dracomancers. However, they aren't as weak to dragonbane than their True counterparts, and in most cases take no affect from dragonbane. These Dracomancers are dubbed Draco Novitius. Those of this class seem to have an edge over True Dracomancers because they can actually incorporate dragonbane into their attacks which can make dragon slaying an easier task. Those Dracomancers who use dragonbane are considered enemies towards morally good Dracomancers. Evil Dracomancers are the most shunned as they have slain their own dragons to absorb their magical power, making themselves more powerful naturally than normal Dracomancers. Good Dracomancers can call upon the power of their patron dragon for a limited time, may he dragon be dead or alive and augment their abilities to match Evil Dracomancers. True Dracomancers have a weakness to dragonbane, and although it isn't as dangerous and lethal to them as it would be to actual dragons, it weakens their magic greatly in the vicinity of it. Also as what would be expected a Dracomancer also has the natural weakness to their opposite element. A Dracomancer can kill another Dracomancer and absorb their magic and gaining dual elements. However, the Dracomancer will naturally use their primary element more and be more efficient at it since it was the magic they learned first. Dual-elemented Dracomancers cannot absorb polar opposite elements (I.E Fire and Ice or Light and Darkness). However, they inturn gain the weakness to their second element, even if they do not use it Weapon(s): A simple short sword Spells: True Dracomancer: Tsunami - Pela can use the abilities of a Tsunami (Water) Dragon inside and outside of combat. Said abilities include swimming in deep water for several hours, generating water currents compressed enough to cut rock and steel and emitting water from any part of the body. Tsunami Dracomancy is considered to be very overwhelming in the vicinity of large bodies of water and in general, only second to the intensity of Fire Dracomancy. Tsunami Dracomancy allows for more coverage and more after-effect abilities. Also, due to the nature of water, it's easier to pass through objects easier than most other forms, even air, which to a Tsunami Dracomancer makes attacks easier to connect. A Tsunami Dracomancer will show their true power, evidently enough, in the presence of water. Their attacks grow more massive and can cover a wide expanse much faster and with greater force. It can be matched against Fire Dracomancy quite easily but suffers against Lightning Dracomancy Draco Aeternitate - Pela can use this exceptionally advanced ability of Dracomancers that allows her to take on a partial transformation into dragons, boosting her destructive capabilities. Pela takes on unique traits of the dragon that she was taught by: Nuvat the Great Tsunami Dragon (see image below). Pela, upon activating this, sheds her armor and leaves her i her normal clothes. She gains murky green scales all over her body, claws extended and canines extended and broadened. Her scales mimic that of Nuvat's own. Her most surprising transformations include her forearms and hands becoming actual dragon hands, the spitting image of Nuvat's own and the growth of wings. These wings help her fly in the air and increase speed when swimming. Her eyes become completely white as well. Her abilities are boosted as well as heightened senses for a limited amount of time and once it's over Pela won't be able to use her magic for quite some time. During this time she is able to use this sole ability. Since she is more passive she has only developed one: Beautiful Oblivion: Crash-wave Vortex - Pela rapidly spins around, letting water from her body let loose and spin into a vortex with her as the epicenter. She then grabs the sides of the vortex, squeezes it and sends it rotating with twice the speed at an opponent, creating a large water torpedo to assail the enemy with sheer blunt force Skills and Abilities: (Stick to realistic abilities within your class) Tsunami Dragon's Bellow - Pela lets out a massive torrent of condensed water than has enough physical force to break bones if taken directly. If using Draco Aeternitate the water could be compressed into either a single paper-thin blast of water strong enough to cut rock or a much larger torrent of water that could in fact break more bones if taken directly Tsunami Dragon's Typhoon Horn - Pela places both fists out towards the opponent. She then proceeds to let water spin around her forearms before shooting it at the opponent. They're twice the size of a large brick, and could deployed fairly quickly, provided she isn't interrupted Tsunami Dragon's Freezing Scales - After condensing water around her fingers Pela sends them forth as fast moving projectiles that cause as much damage as a pebble moving at 30 mph, which would cause painful welts Tsunami Dragon's Hurricane Fist - Pela forms a basketball-sized orb of water in front of her that, when punched, shapes it into a fast moving fist that explodes on contact. It can cause moderate to severe bruises depending on he area hit Tsunami Dragon' Voracious Poseidon - Pela forms on her hands two trident-like water blades and makes an x-slash with her arms, sending them at the opponent. Upon impact it explodes with enough force to send an opponent flying if they were hit directly Tsunami Dragon's Safe Journey - Pela envelops herself or anyone she touches in a air-filled water orb to travel underwater with. The orb is quite dense, and takes a good effort to break. However, the persons inside cannot use abilities that would mean exiting the sphere, such as a projectile attack Tsunami Dragon's Healing - Pela can remove liquid poisons from a person's body if given enough space, time and concentration, but only one per try Master Swordsmanship Specialist - Those of this rank possess absolute control over their sword type, demonstrating great speed, accuracy and power, and being capable of fighting several foes at the same time ------------- History: Pela grew up by the great Kolkolos sea, a massive expanse of over 400,000 sq mi in surface area and 30,600 cu mi. It was known for its great fishing spots and boasting over 100 species of fish, not including indigenous species. However, there was a region to the south of the sea that was always covered in darkness and black clouds. Many had rumored that a great demonic beast resided there, the reason to all of the great calamities occurring in that specific area. Unfortunately for Pela's family, they were very poor and had a house smack-dab in the middle of the southern region on a small island just off the coast. Pela was always told to stay indoors while her parents went to the North for their fishing job. They were gone for four out of the seven days of the week, leaving Pela to take care for herself. One day she decided to venture out on her own, when she was twelve. She never knew how beautiful the outside really was, even though there were black clouds and dim sunlight. Her fascination drew out the creature that claimed Kolkolos her own, a massive sea dragon named Nuvat. Nuvat was more or less a cruel dragon and wanted to devour Pela. So, she told Pela to come and take a swim with the dragon. If she could solve the dragon's riddle, Pela would be given a formal education. If she failed, she'd be eaten. Pela agreed with a cheery smile, which made Nuvat curious that the girl wasn't afraid of her. Instead of giving the riddle (which was impossible to answer nonetheless), Nuvat taught Pela how to breathe underwater. Weeks passed and Pela tried her best, but was only able to stay submerged for only 9 hours. During these hours Pela saw Nuvat's underground cavern home, filled to the brim with gold and riches beyond anyone's imagination. When Pela became 14 Nuvat decided to teach her Tsunami Dracomancy, and much to the dragon's surprise Pela caught on very quickly. Pela was a smart girl, and quickly her knowledge grew to the point that her parents were aroused with suspicion. One day they decided to sneak behind the house to see what Pela was doing while they were gone. Nuvat, mistaking her parents for criminals, devoured them soundlessly. However, she was stricken with grief when Pela left the house calling for her mother and father. Nuvat decided to take Pela underwater, tricking the girl into believing her parents discovered Nuvat's training and decided for the dragon to take their daughter away for permanent teaching. Saddened to tears, Pela reluctantly left to Nuvat's palace to continue her training in peace. During this time she was able to learn the ability Draco Aeternitate and by the time she was 17 Nuvat took her to the Draco Lusus Equester to gain her right as an official Dracomancer. The tournament was fairly easy for her, as she had her luck with the environment chosen to fight in, rather it be during the rain or in a lake altogether. When not in her fights she would watch other fights with fellow Dracomancers and dragons alike, taking note of two exceptionally interesting Dracomancers: Terorahron Lector and Sid Belfrost. When their fight came on she was expecting Sid to win, and saw Terorahron as an "inferior and weak" Dracomancer. However, during the match Terorahron managed to hold his own and keep Sid in his corner for the majority of the fight, and by the ending Terorahron won, displaying his true power as a Dracomancer, indicating that he was mentally holding back. The final fight was Pela herself vs Terorahron, and she taunted and humiliated him from the start to near end, as she viciously attacked the Cyclone Dracomancer with efficiency and speed and power. Once she had thought she had drowned him she rose to the surface of the ocean arena and declared winner. Terorahron's dragon, Shi'thkara, shouted that the element of wind shouldn't be underestimated. Much to her own chagrin, Terorahron activated Draco Aeternitate for the first time, and swiftly claimed a victory over her. She was upset and began crying that she was defeated, but Terorahron told her that winning wasn't everything. Later on during the final judging Terorahron was declared winner, but as a shock he demanded that all participants be awarded official Dracomancer status. Reluctantly the Elder Dragons agreed, and everyone was promoted. Pela didn't know why Terorahron would do such a thing, but not a soul was complaining. At graduation and departure Pela looked for Terorahron to thank him. Luckily, she found him and Sid talking amongst themselves, and she asked if she could join the two on exploring the world, and maybe other worlds and dimensions. She kinda liked Terorahron but she absolutely adored Sid. Nonetheless, the trio set out for only God knows what awaited them in the world ahead Personality: Simply put, she's determined to achieve her goal, no matter how intimidating she must beExtra:Nuvat, Sea Dragon of Kolkolos - Spoiler:
Midnight Dracomancer (WIP) - Spoiler:
Character Name: Sid Belfrost Alias/Nickname: The Dark Drake ; Yamata no Orochi Age: 22 Gender: Male Race: Human ----------- Appearance: (even if you use a picture, describe) - Spoiler:
Sid's Clothing:Weight:Height:Voice: ------------ Class: Dracomancer - The pinnacle of raw power, the Dracomancer is a mage who has been taught the abilities of a dragon by a dragon or another Dracomancer and utilizes them in mid-close range combat. A Dracomancer possesses many of the attributes of dragons themselves, such as augmented physical strength, speed, stamina, durability, heightened senses and wisdom & intellect. The body of a Dracomancer slowly adapts to the teachings by a dragon as well as their magical aura, in a sense mutating their bodies. This is the cause for their augmented abilities as well as a larger magic reservoir and the ability to use an elemental breath attack which costs little to no mana as their body is warped to the point of using this ability on par with a dragon's own. A Dracomancer also has the ability to heal themselves with their respective element by absorbing it through their body by shaping the element into an permeable aura that seeps into the body. Experienced Dracomancers can develop the ability to take on a partial transformation into a dragon called Draco Aeternitate in which they take on various traits of a dragon such as scales in common cases but extreme cases can include whole limbs becoming that of a dragon such as their arms or legs and in rare cases wings and tails. Only the most elite and almighty of Dracomancers can fully become a dragon. Draco Aeternitate amplifies the destructive capabilities of a Dracomancer to the point that their destructive power matches that of powerful dragons and what the transformations and abilities gained in this form reflect on the dragon that taught them their magic. Draco Aeternitate can only be invoked under dire circumstances, usually when a Dracomancer is close to death Dracomancers taught by other Dracomancers cannot use Draco Aeternitate and aren't seen as true Dracomancers. However, they aren't as weak to dragonbane than their True counterparts, and in most cases take no affect from dragonbane. These Dracomancers are dubbed Draco Novitius. Those of this class seem to have an edge over True Dracomancers because they can actually incorporate dragonbane into their attacks which can make dragon slaying an easier task. Those Dracomancers who use dragonbane are considered enemies towards morally good Dracomancers. Evil Dracomancers are the most shunned as they have slain their own dragons to absorb their magical power, making themselves more powerful naturally than normal Dracomancers. Good Dracomancers can call upon the power of their patron dragon for a limited time, may he dragon be dead or alive and augment their abilities to match Evil Dracomancers. True Dracomancers have a weakness to dragonbane, and although it isn't as dangerous and lethal to them as it would be to actual dragons, it weakens their magic greatly in the vicinity of it. Also as what would be expected a Dracomancer also has the natural weakness to their opposite element. A Dracomancer can kill another Dracomancer and absorb their magic and gaining dual elements. However, the Dracomancer will naturally use their primary element more and be more efficient at it since it was the magic they learned first. Dual-elemented Dracomancers cannot absorb polar opposite elements (I.E Fire and Ice or Light and Darkness). However, they inturn gain the weakness to their second element, even if they do not use it Weapon(s): (Remember your class) Spells: Draco Novitius: Midnight - Sid is able to use the abilities of a Midnight (Darkness) Dragon, but is restricted in the abilities that would be found in a True Midnight Dracomancer. Since he was taught by another Dracomancer Skills and Abilities: (Stick to realistic abilities within your class) ------------- History: (Optional) Personality:
Last edited by A Black Guy on Wed May 29, 2013 7:47 pm; edited 31 times in total | |
| | | Alchemist of Death
Posts : 17 Join date : 2013-03-15 Age : 27 Location : SOMEWHERE!!!!!!!!!!!!!!
| Subject: Re: Super Action Bio Thread Go! Sun Apr 28, 2013 4:46 pm | |
| Name: Kaina Nicknames: Angel of Darkness, The Dark Arisen, The Agent of Chaos. Age: 18 Gender: Female Race: Dark Angel Personality: Dark, Serene and prefers being alone. Appearance: http://www.queeky.com/sites/default/files/images/53583_0.jpg
Kaina was a Angel born in darkness, she resents her parents for bearing her, as she revels in combat and would rather have been left alone. She became known as the 'Poet of the dark' due to her unnatural affinity for reciting poetry when in battle to help her concentrate. She wields the power of darkness and plasma. Her body had mutated in order to produce more plasma, this resulted in her gaining the ability to control Plasma. Kaina has been known to stay in dark corners, preferring to be unnoticed by mankind.
Kaina can use someone's shadow to strangle them among other things, she can also use their own body against itself by manipulating the plasma inside them. Other abilities are known to include Shadow cloning, Plasma explosions, Shadow fire and many others.
Last edited by Alchemist of Death on Fri May 17, 2013 1:01 am; edited 1 time in total | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Mon Apr 29, 2013 1:58 pm | |
| This is a random idea for a Pokemon I made up a long time ago...tell me what you think Name: Yumeninkasha Meaning: Dream Granter Type: Psychic/Mystic Length/height: 3 and 1/2 feet from head to tail, and 1 foot at the shoulder (The tail being the longest) Weight: 10 lbs Appearance: Yumeninkasha looks sort of like a small cat, but it has three tails. It is silver in color, and has large almond shaped eyes that are opalescent in color. It has very large ears, bigger than her body, but really light in weight. They are used to detect wishes and dreams. It has a star shape on its forehead, the color of the star being black in color. Abilities: It has the ability to talk, which is rare in Pokemon. Also, there is only one of its type, as it is a mystical Pokemon. Main Attacks: Dream Orb: This attack is like a ball of energy, but it causes the opponent when hit to fall asleep, and lose life ranging from 10hp to 40hp, depending on the type, and only stops taking life when the opponent wakes up. Grant a Wish: Can heal any type of injury, either it be poison, burn, confusion, etc. Weakness: Other psychic - Spoiler:
This is what Yumeninkasha looks like, though its ears are much larger, and it has three tails. Also, it has a black star on its forehead.
Last edited by Cyrus_SliferRed on Tue Aug 06, 2013 10:41 pm; edited 3 times in total | |
| | | Lizzy_the_Neko
Posts : 673 Join date : 2013-03-24 Age : 32 Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!
| Subject: Re: Super Action Bio Thread Go! Mon Apr 29, 2013 2:41 pm | |
| Theme songs: https://www.youtube.com/watch?v=10MGIppFsgg https://www.youtube.com/watch?v=fG9c3kYE3rw https://www.youtube.com/watch?v=hiuy7covovo
Name: Kurochikage (Black Blood Shadow) Nickname: Kuro Race: Demon Age: 20 Birthday: August 7th Appearance: Height: 5' 11" Weight: 147 lbs Eye color: His right eye is black, his left is silver Hair: Has black shaggy hair, in the back the hair closest to his neck is longer, and is dyed orange. The right side of his bangs are longer than the other parts of his hair, and reaches his shoulders Skin: Pale and smooth Lips: Thin, but soft Ears: Pointed slightly, has three piercings in his left ear Horns: n/aWings: Black and orange in color, they are quite large, and at the tip has a silver claw, they are bat-like in appearance Body: Thin, but fit, and very toned. He wears a black suit, that has bits of orange in random places. Around his neck he wears a black necklace. He also wears several rings. (Check picture) Personality: Kuro is very fun to be around, is quite laid back and playful, and loves a good joke. He loves coming up with nicknames for people, and even goes as far as coming up with really rude names for important people, getting him into trouble at times. He is pretty much a good guy to be friends with, cause through and through, all Kuro wants is a little fun, a bit of the good life. But when seriousness is needed, he can be. But most of the time, he usually seen joking around and having fun. Background: Not much is known about his background. It's a mystery, even to him. The things about his past that are knowledgeable is that he was in a human orphanage from ages five to eight, and was adopted by a couple on his ninth birthday. When he was adopted, they signed him up for school, hoping that he would like being able to learn and study, and not always goof off, but, as usual, he didn't, and spent his days skipping class, being stupid, and pulling pranks. Eventually, he left his home at age fourteen, and joined a traveling circus, where his talents would be more appreciated. The leader soon took to liking Kuro, and even called him his son. He was given the title Piero, meaning clown. For six years he was with the circus, until one night a group of bandits attacked their camp, and in the process everyone was killed. In a box, he found the suit that he wears now, apparently his 'father' had been planning to give him leadership of the circus. After the incidents, he has now become a wanderer, still using his circus talents to entertain people, and even though so much has happened, he is still a happy-go-lucky guy. Abilities: Anything a demon can do and more. He can also create things out of paper, (origami), and even bring the objects to life, like making an origami bird and giving it the ability to fly. (much like the ability of the Akatsuki member Konan from the anime 'Naruto' Other: He loves motorcycles, listens to rock music, and is even in a band. He also loves playing pranks, telling jokes, and acting the part of the clown. - Spoiler:
- Spoiler:
This is his motorcycle, except it has a skull and flame design on it as well
Last edited by Navi_IceGirl on Tue May 21, 2013 1:52 pm; edited 6 times in total | |
| | | ReiXAsuka
Posts : 66 Join date : 2013-03-10 Age : 27 Location : England.
| Subject: Re: Super Action Bio Thread Go! Mon Apr 29, 2013 3:57 pm | |
| Name: O'Syra Age: 742 Gender: Female Race: Eldar Passive song: https://www.youtube.com/watch?v=WE1IjVds5kIBattle Song: https://www.youtube.com/watch?v=dftDmZCkVxcPersonality: Calm, yet open to questions. She enjoys educating others on her life. Eldar Rank: Farseer Appearance: O'SyraWeapon: Eldar Farseer Staff. Abilities: Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit. Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance her abilities many-fold. Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end. Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks. Force of Asuryan - The Farseer increasing the fighting abilities of friendly Eldar. Fortune - The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them. Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect. Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted. Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them. Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions. Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place. Farseers are the most powerful Eldar Seers, considered masters of divination and the leaders of the various Craftworlds. Farseers are similar to Exarchs, in that they are Seers that have become "trapped" upon the Witch Path, forever stuck in their occupation. They spend most of their time in a trance, exploring all possible futures and influencing events to bring about the most advantageous outcome. When Eldar armies go to war, they will often be accompanied by only a single Farseer, as they are too few and precious to risk otherwise. In battle a Farseer will have a retinue of Warlocks to act as bodyguards, though her power far outstrips even their abilities. They are capable of tossing Battle tanks into the air or frying an enemy's brain with a single thought. Farseers have been known to stop Bolter shells in mid-air and render humans unconscious in an instant O'Syra is an experienced Eldar Farseer, though she would rather stray away from combat, and educate others on her life as a Farseer. She has guarded a Necron tomb for many years, one of the few tombs that have never awakened due to her ever watchful eye. She has seen much combat, and has a honor guard of Warp Spiders who guard her with their up-most abilities. She see's them as friends rather then pawns to use in combat. She will always come up with a strategy that will result in the least casualties. O'Syra is known to be one of an unbreakable will despite her distaste for battle, she will always fight to the end. Along with her Warp Spider guards, O'Syra is guarded by a Warlock. O'Syra's most known feat was fighting off five Psykers that were trying to corrupt her mind at once, and reversed the effects to cripple the other Psykers minds, making them lifeless shells. O'Syra is known for her disliking of the other Farseers and how they fight so proudly, she is also a known ally of The Space Wolves and Commanders Farsight and Shadowsun of the Tau. ____________________________________________________________________________________________________________________________________ Name: Ar kaedr ar Age: 576 Gender: Female Race: Eldar Song: https://www.youtube.com/watch?v=zidLo-AO0j0Personality: Loyal to O'Syra, will happily give her own life if it means saving her. Other then that she is an extremely talkative Warlock, who enjoys stories on Eldar Victories. Eldar rank: Warlock Appearance: Ar kaedr arWeapon: Eldar Witch Blade Abilities: Augment - The Warlock acts as a conduit to extend the range of others' psychic powers. Conceal - The air around the Warlock forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain. Destructor - A huge blast of raw psychic power is unleashed by the Warlock to engulf her enemy. Embolden - The Warlock projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism. Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors. Executioner - The Warlock creates a monstrous, glowing psychic projection of herself, which engages the enemy in hand-to-hand combat. Warlocks are those Seers who have walked the Path of the Warrior previously and use their battle experience in combination with their psychic powers to create a formidable foe. Few psykers from the other races are capable of matching a Warlock in battle, either psychically or martially, and are often responsible for the Eldar's many victories. Chief among their weapons is the Witch Blade, a force weapon incorporating runes through which the Warlock is able to focus their power for various means. When the Eldar go to war, they will normally be accompanied by Warlocks, who will provide both protective and destructive support. They are able to guide a fellow warrior's aim by seeing into the future and improving their chances of hitting the enemy; produce a protective field of energy to defend themselves and nearby friendlies from harm; conjure a storm of psychic energy to batter foes. ____________________________________________________________________________________________________________________________________ Name: Iy nuith ith Age: 416 Gender: Female Race: Eldar Personality: The strong, Silent and watchful type. REady to jump into action to protect her Farseer at any cost. Eldar Class: Warp Spider Appearance: Iy nuith ithWeapons: Warp Spider Death Spinner Abilities: As is true with certain other Aspects there is no known founder, or Phoenix Lord, of the Warp Spider Shrines, although Kaelorian lore speaks of the Lhykosidae, the Wraith Spider, who might be one. Fighting in squads of five to ten members, which sometimes includes an Exarch to lead them, Warp Spiders are deadly warriors who model their weaponry and armour on those of the warp spiders, which swarm and destroy any intruding psychic presence within the Wraithbone skeleton of their Craftworld. The signature piece of equipment used by Warp Spiders is the Warp Spider Jump Generator, a compact device housed within the armoured backpack of their Aspect Armour which allows for short journeys through the Warp. Using this warp-generator Warp Spiders can unexpectedly materialize right next to their foes and fire their ritual weapon, the Death Spinner, which easily slices through flesh and bone. Warp Spider armour is much bulkier compared to those worn by most other Shrines, making them more heavily armoured but slower. While this would be more constricting for the movements of other Eldar warriors, the Warp Spiders' unique teleportation abilities negates this disadvantage. The colouration of this armour is traditionally some variation on red and black, and is further warded to allow for safer travel through the Warp, which provides some protection against psychic powers. Of all the Aspect Shrines the Warp Spiders are considered the bravest simply for their normal method of operation. Even traveling a short distance through the Warp is a tremendous risk, with not just their lives but their very souls on the line. Despite this they are also regarded as strange and terrifying, the furthest removed from the normal Eldar mindset of all the Aspect Shrines. Warp Spiders also tend to have a bleak outlook on life, and rarely mix with warriors from other Aspect Shrines. ____________________________________________________________________________________________________________________________________ Name: Hae raedr ear Age: 600 Gender: Male Race: Eldar Personality: Quiet, loves to fight. Eldar Class: Dark Reaper Appearance: Hae raedr earWeapon: Eldar Reaper Launcher. The Dark Reapers are descended from Maugan Ra, the Harvester of Souls, a mighty Phoenix Lord and the founder of their Shrines. It was from him that the Dark Reapers learned that even the mightiest of weapons can be wielded with the precision of a scalpel, and so they take pride in the accuracy with which they use their signature weapon, the Reaper Launcher. Spitting forth a hail of armour-piercing missiles capable of taking down even the best-protected foes, these weapons allow the Dark Reapers to exert total control over the battlefield and destroy targets at will. Their unerring accuracy is assisted by their Aspect Armour, a skull-masked costume the colour of midnight. These symbols of destruction include a complex set of interlocking plates which provides better protection compared to other Aspect Armour sets. To absorb the recoil of firing the Launcher and maintain a steady firing position, the powered limb supports include lower leg armour and boots fitted with stabilisers and clamps to secure the Dark Reaper to the ground. Their helmet incorporates specialised rangefinding equipment, part of which extends out of the helmet in the form of sensor vanes, which allows them to achieve target lock on even fast-moving vehicles. This also creates a mind-link with the Dark Reaper's weapon, allowing them to "see" out of the muzzle of the launcher. The resulting increase in their already deadly accuracy means it is almost impossible for a Dark Reaper to miss his target. The downside to all of this extra equipment, along with the weight of their weapon, is that Dark Reapers are slower and less mobile compared to other Aspect Warriors; given their tactical role of long-range fire support though, this is seen as less of an issue. Operating in squads of three to five Dark Reapers, one of which may be an Exarch, these units are usually positioned in cover behind the main Eldar battle line, where they can best support the advance of friendly troops and target the enemy's heavy assets. | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: Super Action Bio Thread Go! Fri May 03, 2013 2:19 pm | |
| - Spoiler:
Character Name: Azrael Bloodraven Alias/Nickname: Age: 1321 Gender: Male Race: Crusnik ----------- Appearance: Clothing:Weight: 116lbs Height: 5'2" Voice: ------------ Class: JesterWeapon(s): (Remember your class) Spells: (ArchWizard/Warlock and Cleric/Alchemist are allowed an infinite amount. Others are restricted to five) Skills and Abilities: (Stick to realistic abilities within your class) ------------- History: (Optional) Personality:
Last edited by Azrael Bloodraven on Sat Sep 14, 2013 11:01 pm; edited 5 times in total | |
| | | Riffus Maximus
Posts : 177 Join date : 2012-11-10 Age : 32 Location : Somewhere on the five rivers of the Underworld.
| Subject: Re: Super Action Bio Thread Go! Fri May 03, 2013 5:59 pm | |
| Here's a physical badass manifestation of my persona on both TFFs and AEFs most of you known as myself, or Max. He's also sharing a lot of my character in Pirate's Journey, since he was designed it the same intent as what I'm posting now. - Quote :
- Name: Riffus Maximus (Also known as Max Pain and Maxwell House)
Nickname: Riffus/Max Gender: Male Age: 22 Marital Status: Single Family: Riffus is the son of a blacksmith father and a fashion chef cook mother. He also has two sisters and a brother Race: Human
Appearance: Type: Humanoid Height: Nearing the 7 feet Weight: 350 lbs. Eyes: Brown irises Hair: Shave cut. Has a rough beard and mustache. Skin: From long exposures to the sun, Riffus’ skin is tanned, except from the part where he wears underwear (but who the Hell will even look there?). He’s a burly man, lot of fat but with apparent muscles as the same time. He’s quite imposing when he’s standing straight. On his face, he has a tribal tattoo. A snake tattoo is printed on his right arm, coiled all around his arm from his shoulder to his hand, where it ends with the snake’s mouth open widely. Clothing/Armor: Usually wearing black jeans and leaving his chest bare during sufficiently hot days. He wears a t-shirt when it gets a bit cold and a leather jacket when it’s too cold.
Weapons: -Doom Broom: Looking like a perfectly normal broom with a black wooden shaft, this broom is actually a catalyst of fused Chaos and Darkness. It is used in the same way as a staff, and so is a very inefficient melee weapon. The Doom Broom is usually used to blast people or areas with doom and destruction, nothing more, nothing else. In Max’s case, it also serves as a great tool for cleaning the floor and reduces dirt to nothingness.
-Soul Rod: Max’s love for fishing ended up in acquiring a most unusual fishing rod. The rod’s wielder can see the soul of the dead as they depart from their body, and can use the rod’s hook to physically grab unto them. Also a powerful artifact, the Soul Rod can bring newly departed souls back to their bodies, given Max has enough time to see the soul and reel it back to its body. Due to its ability to hold onto what isn’t physical, the Soul Rod can even affect and interact with non-solid elements, such as fire or air, with the hook. It is extremely difficult to flings spells with the rod, but not impossible.
-Shovel of the Restful: Yet another weird artifact that fell into Riffus’ hands, he acquired this spade by a mysterious stranger who once visited him when he was burying an man unknown to most, but a great individual of good deeds and loved by those of his entourage. The stranger gave Max this magical shovel as a token of gratitude for burying the man with the utmost respect. The Shovel of the Restful is not only a weapon capable of digging through earth with untold ease, but also has the ability of manipulating earth. A simple toss of earth from this spade can create a hail of rocks or a giant boulder, and can even shape earth into an elemental with a thrust into the earth. Those buried by the spade cannot be brought back to life or communicate by any means, and their spirit pass on to the afterlife peacefully. Finally, the spade can also be used to bring the dead back from the grave to fight for Max, as long those long-dead weren’t buried by the Shovel of the Restful.
-Joy Bat: A most normal-looking bat in itself. However, the bat does not deliver any damage at all, whatever way it is use, however hard it strikes its target. However, the bat sends wave of soothing and calming energies towards those who are struck, ridding one’s negative attitude and turning it into positive attitude. Stubborn individuals can resist this effect and remain grumpy, which sucks.
-His fists: Even without a weapon, Riffus remains a threat by sheer strength. He can fight dirty while unarmed, and his punches pack a tremendous impact. However, he has no technique aside from being a brawler.
Defensive Items: N/A Extra Items: N/A
Skills/Abilities: -Multi-tasking: Since his youth, Riffus was used to do a lot of things at the same time, to work at different places each day, and assigned to multiple tasks in the same day. This sort of living made him into someone who can easily learn and work efficiently on various tasks. In addition, his focus has developed to doing three to four things at once. Also, he is surprisingly knowledgeable on various work subjects.
-Undying Endurance: Despite looking big, Riffus has more stamina than one would assume. He’s a man that can work and stay awake for a whole day without feeling fatigue, assuming he’s being driven into working hard. His dedication to work is limitless, his passion driving him to work much more than the common men. His great stamina also applies to any physical tasks, such as running and carrying heavy stuff. Finally, his great endurance allows him to remain standing firmly on his legs even after taking a beatdown. He’s tough to bring down, and spells affecting one’s body and mind don’t seem to work efficiently.
-Giants’ Might: Tall, big and trained at an early age to be physically strong to carry out tasks that would require several men or a horse, Maximus developed an incredible strength that surpasses most men.
Weaknesses: Being tall and burly, Riffus is slow, both on reaction time and movement speed. He’s easily overpowered when facing quick foes.
Personality: He’s a jolly man, fun to hang around with, play games and talk with. He holds a lot of respect for anyone showing him the same respect he gives, and is quick to make friends with anyone (someone in his past told him he was naïve). He takes a lot of pride in his physical abilities and what he can achieve with his strength. Likewise, he’s a passionate and dedicated worker, doing his best to carry out his duties when ordered to and even a bit over-zealous about completing his tasks. He’s a loyal man; he knows his place and does not defy authority.
He likes food, a lot. For his gastronomical pleasure, he learned how to cook in order to fill his belly with the most delicious dishes he could dream of. One thing he also likes is blowing stuff up, which would be a reason why he became a gunner in the first place. One day, he hopes he would be able to create some sort of mini-canon for carrying around and blasting stuff with it.
Being a hard-worker, Riffus hates lazy people, paperwork and boring work like that. He can’t seem to tolerate disloyal people, but he can turn a blind eye to impetuous individuals. If there’s a food shortage, people can hear the jolly giant whining in a corner.
Last edited by Riffus Maximus on Sun Jul 06, 2014 1:07 am; edited 1 time in total | |
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